/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgFX - Copyright (C) 2003 Marco Jez #ifndef OSGFX_SCRIBE_ #define OSGFX_SCRIBE_ #include #include #include #include namespace osgFX { /** This is a two-passes effect; the first pass renders the subgraph as usual while the second pass switches to wireframe mode, sets up lighting and material to obtain a fixed (user-defined) color and then renders the subgraph. This effect uses the PolygonOffset attribute to avoid Z-fighting, so it requires at least OpenGL version 1.1. */ class OSGFX_EXPORT Scribe: public Effect { public: Scribe(); Scribe(const Scribe ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); // effect class informations META_Effect( osgFX, Scribe, "Scribe", "This is a two-passes effect; the first pass renders the subgraph as usual " "while the second pass switches to wireframe mode, sets up lighting and " "material to obtain a fixed (user-defined) color and then renders the subgraph.\n" "This effect uses the PolygonOffset attribute to avoid Z-fighting, so it " "requires at least OpenGL version 1.1.", "Marco Jez"); /** get the wireframe color */ inline const osg::Vec4 &getWireframeColor() const; /** set the wireframe color */ inline void setWireframeColor(const osg::Vec4 &color); /** get the wireframe line width */ inline float getWireframeLineWidth() const; /** set the wireframe line width */ inline void setWireframeLineWidth(float w); protected: virtual ~Scribe() {} Scribe &operator=(const Scribe &) { return *this; } bool define_techniques(); private: osg::ref_ptr wf_mat_; osg::ref_ptr wf_lw_; }; // INLINE METHODS inline const osg::Vec4 &Scribe::getWireframeColor() const { return wf_mat_->getEmission(osg::Material::FRONT_AND_BACK); } inline void Scribe::setWireframeColor(const osg::Vec4 &color) { wf_mat_->setEmission(osg::Material::FRONT_AND_BACK, color); } inline float Scribe::getWireframeLineWidth() const { return wf_lw_->getWidth(); } inline void Scribe::setWireframeLineWidth(float w) { wf_lw_->setWidth(w); } } #endif