/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2016 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_DepthRangeIndexed #define OSG_DepthRangeIndexed 1 #include namespace osg { /** Encapsulates glDepthRangeIndexed function : the index version of glDepth */ class OSG_EXPORT DepthRangeIndexed : public osg::StateAttribute { public : DepthRangeIndexed(); DepthRangeIndexed(unsigned int index, double zNear=0.0, double zFar=1.0): _index(index), _zNear(zNear), _zFar(zFar) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ DepthRangeIndexed(const DepthRangeIndexed& dp,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(dp,copyop), _index(dp._index), _zNear(dp._zNear), _zFar(dp._zFar) {} META_StateAttribute(osg, DepthRangeIndexed, DEPTHRANGEINDEXED); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(DepthRangeIndexed,sa) COMPARE_StateAttribute_Parameter(_index); COMPARE_StateAttribute_Parameter(_zNear) COMPARE_StateAttribute_Parameter(_zFar) return 0; } /** Return the buffer index as the member identifier.*/ virtual unsigned int getMember() const { return _index; } /** Set the index of the DepthRangeIndexed. */ void setIndex(unsigned int index); /** Get the index of the DepthRangeIndexed. */ unsigned int getIndex() const { return _index; } inline void setZNear(double zNear) { _zNear=zNear; } inline double getZNear() const { return _zNear; } inline void setZFar(double zFar) { _zFar=zFar; } inline double getZFar() const { return _zFar; } virtual void apply(State& state) const; protected: virtual ~DepthRangeIndexed(); unsigned int _index; double _zNear; double _zFar; }; } #endif