/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; /** * ClearNode constructor. */ ClearNode::ClearNode(): _requiresClear(true), _clearColor(0.0f,0.0f,0.0f,1.0f), _clearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) { setCullingActive(false); StateSet* stateset = new StateSet; stateset->setRenderBinDetails(-1,"RenderBin"); setStateSet(stateset); }