/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include using namespace osg; void AnimationPath::insert(double time,const ControlPoint& controlPoint) { _timeControlPointMap[time] = controlPoint; } bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& controlPoint) const { if (_timeControlPointMap.empty()) return false; switch(_loopMode) { case(SWING): { double modulated_time = (time - getFirstTime())/(getPeriod()*2.0); double fraction_part = modulated_time - floor(modulated_time); if (fraction_part>0.5) fraction_part = 1.0-fraction_part; time = getFirstTime()+(fraction_part*2.0) * getPeriod(); break; } case(LOOP): { double modulated_time = (time - getFirstTime())/getPeriod(); double fraction_part = modulated_time - floor(modulated_time); time = getFirstTime()+fraction_part * getPeriod(); break; } case(NO_LOOPING): // no need to modulate the time. break; } TimeControlPointMap::const_iterator second = _timeControlPointMap.lower_bound(time); if (second==_timeControlPointMap.begin()) { controlPoint = second->second; } else if (second!=_timeControlPointMap.end()) { TimeControlPointMap::const_iterator first = second; --first; // we have both a lower bound and the next item. // deta_time = second.time - first.time double delta_time = second->first - first->first; if (delta_time==0.0) controlPoint = first->second; else { controlPoint.interpolate((time - first->first)/delta_time, first->second, second->second); } } else // (second==_timeControlPointMap.end()) { controlPoint = _timeControlPointMap.rbegin()->second; } return true; } void AnimationPath::read(std::istream& in) { while (!in.eof()) { double time; osg::Vec3d position; osg::Quat rotation; in >> time >> position.x() >> position.y() >> position.z() >> rotation.x() >> rotation.y() >> rotation.z() >> rotation.w(); if(!in.eof()) insert(time,osg::AnimationPath::ControlPoint(position,rotation)); } } void AnimationPath::write(std::ostream& fout) const { int prec = fout.precision(); fout.precision(15); const TimeControlPointMap& tcpm = getTimeControlPointMap(); for(TimeControlPointMap::const_iterator tcpmitr=tcpm.begin(); tcpmitr!=tcpm.end(); ++tcpmitr) { const ControlPoint& cp = tcpmitr->second; fout<first<<" "<setLoopMode(osg::AnimationPath::LOOP); double time0 = 0.0; double time1 = osg::PI*0.5/angularVelocity; double time2 = osg::PI*1.0/angularVelocity; double time3 = osg::PI*1.5/angularVelocity; double time4 = osg::PI*2.0/angularVelocity; osg::Quat rotation0(0.0, axis); osg::Quat rotation1(osg::PI*0.5, axis); osg::Quat rotation2(osg::PI*1.0, axis); osg::Quat rotation3(osg::PI*1.5, axis); _animationPath->insert(time0,osg::AnimationPath::ControlPoint(pivot,rotation0)); _animationPath->insert(time1,osg::AnimationPath::ControlPoint(pivot,rotation1)); _animationPath->insert(time2,osg::AnimationPath::ControlPoint(pivot,rotation2)); _animationPath->insert(time3,osg::AnimationPath::ControlPoint(pivot,rotation3)); _animationPath->insert(time4,osg::AnimationPath::ControlPoint(pivot,rotation0)); } class AnimationPathCallbackVisitor : public NodeVisitor { public: AnimationPathCallbackVisitor(const AnimationPath::ControlPoint& cp, const osg::Vec3d& pivotPoint, bool useInverseMatrix): _cp(cp), _pivotPoint(pivotPoint), _useInverseMatrix(useInverseMatrix) {} virtual void apply(Camera& camera) { Matrix matrix; if (_useInverseMatrix) _cp.getInverse(matrix); else _cp.getMatrix(matrix); camera.setViewMatrix(osg::Matrix::translate(-_pivotPoint)*matrix); } virtual void apply(CameraView& cv) { if (_useInverseMatrix) { Matrix matrix; _cp.getInverse(matrix); cv.setPosition(matrix.getTrans()); cv.setAttitude(_cp.getRotation().inverse()); cv.setFocalLength(1.0f/_cp.getScale().x()); } else { cv.setPosition(_cp.getPosition()); cv.setAttitude(_cp.getRotation()); cv.setFocalLength(_cp.getScale().x()); } } virtual void apply(MatrixTransform& mt) { Matrix matrix; if (_useInverseMatrix) _cp.getInverse(matrix); else _cp.getMatrix(matrix); mt.setMatrix(osg::Matrix::translate(-_pivotPoint)*matrix); } virtual void apply(PositionAttitudeTransform& pat) { if (_useInverseMatrix) { Matrix matrix; _cp.getInverse(matrix); pat.setPosition(matrix.getTrans()); pat.setAttitude(_cp.getRotation().inverse()); pat.setScale(osg::Vec3(1.0f/_cp.getScale().x(),1.0f/_cp.getScale().y(),1.0f/_cp.getScale().z())); pat.setPivotPoint(_pivotPoint); } else { pat.setPosition(_cp.getPosition()); pat.setAttitude(_cp.getRotation()); pat.setScale(_cp.getScale()); pat.setPivotPoint(_pivotPoint); } } AnimationPath::ControlPoint _cp; osg::Vec3d _pivotPoint; bool _useInverseMatrix; }; void AnimationPathCallback::operator()(Node* node, NodeVisitor* nv) { if (_animationPath.valid() && nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR && nv->getFrameStamp()) { double time = nv->getFrameStamp()->getSimulationTime(); _latestTime = time; if (!_pause) { // Only update _firstTime the first time, when its value is still DBL_MAX if (_firstTime==DBL_MAX) _firstTime = time; update(*node); } } // must call any nested node callbacks and continue subgraph traversal. NodeCallback::traverse(node,nv); } double AnimationPathCallback::getAnimationTime() const { return ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier; } void AnimationPathCallback::update(osg::Node& node) { AnimationPath::ControlPoint cp; if (_animationPath->getInterpolatedControlPoint(getAnimationTime(),cp)) { AnimationPathCallbackVisitor apcv(cp,_pivotPoint,_useInverseMatrix); node.accept(apcv); } } void AnimationPathCallback::reset() { #if 1 _firstTime = DBL_MAX; _pauseTime = DBL_MAX; #else _firstTime = _latestTime; _pauseTime = _latestTime; #endif } void AnimationPathCallback::setPause(bool pause) { if (_pause==pause) { return; } _pause = pause; if (_firstTime==DBL_MAX) return; if (_pause) { _pauseTime = _latestTime; } else { _firstTime += (_latestTime-_pauseTime); } }