# Locate FBX # This module defines: # FBX_INCLUDE_DIR, where to find the headers # # FBX_LIBRARY, FBX_LIBRARY_DEBUG # FBX_FOUND # # $FBX_DIR is an environment variable that would # correspond to the ./configure --prefix=$FBX_DIR IF(APPLE) SET(FBX_LIBDIR "gcc4/ub") ELSEIF(CMAKE_COMPILER_IS_GNUCXX) SET(FBX_LIBDIR "gcc4") ELSEIF(MSVC80) SET(FBX_LIBDIR "vs2005") ELSEIF(MSVC90) SET(FBX_LIBDIR "vs2008") ELSEIF(MSVC100 OR MSVC_VER>1600) SET(FBX_LIBDIR "vs2010") ENDIF() IF(APPLE) # do nothing ELSEIF(CMAKE_CL_64) SET(FBX_LIBDIR ${FBX_LIBDIR}/x64) ELSEIF(CMAKE_COMPILER_IS_GNUCXX AND CMAKE_SIZEOF_VOID_P EQUAL 8) SET(FBX_LIBDIR ${FBX_LIBDIR}/x64) ELSE() SET(FBX_LIBDIR ${FBX_LIBDIR}/x86) ENDIF() IF(APPLE) SET(FBX_LIBNAME "fbxsdk-2012.1-static") ELSEIF(CMAKE_COMPILER_IS_GNUCXX) SET(FBX_LIBNAME "fbxsdk-2012.1-static") ELSE() SET(FBX_LIBNAME "fbxsdk-2012.1-md") ENDIF() SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d) SET( FBX_SEARCH_PATHS $ENV{FBX_DIR} $ENV{ProgramW6432}/Autodesk/FBX/FbxSdk/2012.1 $ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2012.1 /Applications/Autodesk/FBXSDK20121 ) # search for headers & debug/release libraries FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h" PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES "include") FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME} PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES "lib/${FBX_LIBDIR}") FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES "lib/${FBX_LIBDIR}") IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR) SET(FBX_FOUND "YES") ELSE() SET(FBX_FOUND "NO") ENDIF()