// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator) I_DeclaringFile("osgParticle/ForceOperator"); I_BaseType(osgParticle::Operator); I_Constructor0(____ForceOperator, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ForceOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ForceOperator__C5_ForceOperator_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const osg::Vec3 &, getForce, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getForce, "Get the force vector. ", ""); I_Method1(void, setForce, IN, const osg::Vec3 &, f, Properties::NON_VIRTUAL, __void__setForce__C5_osg_Vec3_R1, "Set the force vector. ", ""); I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt, Properties::VIRTUAL, __void__operate__Particle_P1__double, "Apply the force to a particle. Do not call this method manually. ", ""); I_Method1(void, beginOperate, IN, osgParticle::Program *, prg, Properties::VIRTUAL, __void__beginOperate__Program_P1, "Perform some initialization. Do not call this method manually. ", ""); I_SimpleProperty(const osg::Vec3 &, Force, __C5_osg_Vec3_R1__getForce, __void__setForce__C5_osg_Vec3_R1); END_REFLECTOR