// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp) I_EnumLabel(osg::BarrierOperation::NO_OPERATION); I_EnumLabel(osg::BarrierOperation::GL_FLUSH); I_EnumLabel(osg::BarrierOperation::GL_FINISH); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation) I_BaseType(osg::GraphicsThread::Operation); I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION, ____BarrierOperation__int__PreBlockOp, "", ""); I_Method0(void, release, __void__release, "if this operation is a barrier then release it. ", ""); I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Block) I_VirtualBaseType(osg::Referenced); I_Constructor0(____Block, "", ""); I_Method0(void, block, __void__block, "", ""); I_Method0(void, release, __void__release, "", ""); I_Method0(void, reset, __void__reset, "", ""); I_Method1(void, set, IN, bool, doRelease, __void__set__bool, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread) I_BaseType(osg::Referenced); I_Constructor0(____GraphicsThread, "", ""); I_MethodWithDefaults2(void, add, IN, osg::GraphicsThread::Operation *, operation, , IN, bool, waitForCompletion, false, __void__add__Operation_P1__bool, "Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ", ""); I_Method1(void, remove, IN, osg::GraphicsThread::Operation *, operation, __void__remove__Operation_P1, "Remove operation from OperationQueue. ", ""); I_Method1(void, remove, IN, const std::string &, name, __void__remove__C5_std_string_R1, "Remove named operation from OperationQueue. ", ""); I_Method0(void, removeAllOperations, __void__removeAllOperations, "Remove all operations from OperationQueue. ", ""); I_Method0(osg::ref_ptr< osg::GraphicsThread::Operation >, getCurrentOperation, __osg_ref_ptrT1_Operation___getCurrentOperation, "Get the operation currently being run. ", ""); I_Method0(void, run, __void__run, "Run does the graphics thread run loop. ", ""); I_Method1(void, setDone, IN, bool, done, __void__setDone__bool, "", ""); I_Method0(bool, getDone, __bool__getDone, "", ""); I_Method0(int, cancel, __int__cancel, "Cancel this graphics thread. ", ""); I_SimpleProperty(osg::ref_ptr< osg::GraphicsThread::Operation >, CurrentOperation, __osg_ref_ptrT1_Operation___getCurrentOperation, 0); I_SimpleProperty(bool, Done, __bool__getDone, __void__setDone__bool); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread::Operation) I_VirtualBaseType(osg::Referenced); I_Constructor2(IN, const std::string &, name, IN, bool, keep, ____Operation__C5_std_string_R1__bool, "", ""); I_Method1(void, setName, IN, const std::string &, name, __void__setName__C5_std_string_R1, "Set the human readable name of the operation. ", ""); I_Method0(const std::string &, getName, __C5_std_string_R1__getName, "Get the human readable name of the operation. ", ""); I_Method1(void, setKeep, IN, bool, keep, __void__setKeep__bool, "Set whether the operation should be kept once its been applied. ", ""); I_Method0(bool, getKeep, __bool__getKeep, "Get whether the operation should be kept once its been applied. ", ""); I_Method0(void, release, __void__release, "if this operation is a barrier then release it. ", ""); I_SimpleProperty(bool, Keep, __bool__getKeep, __void__setKeep__bool); I_SimpleProperty(const std::string &, Name, __C5_std_string_R1__getName, __void__setName__C5_std_string_R1); I_PublicMemberProperty(std::string, _name); I_PublicMemberProperty(bool, _keep); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation) I_BaseType(osg::GraphicsThread::Operation); I_BaseType(osg::Block); I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation, "", ""); I_Method0(void, release, __void__release, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation) I_BaseType(osg::GraphicsThread::Operation); I_Constructor0(____SwapBuffersOperation, "", ""); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsThread::Operation >) I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osg::GraphicsThread::Operation *, ptr, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osg::GraphicsThread::Operation > &, rp, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osg::GraphicsThread::Operation *, get, __T_P1__get, "", ""); I_Method0(bool, valid, __bool__valid, "", ""); I_Method0(osg::GraphicsThread::Operation *, release, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osg::GraphicsThread::Operation > &, rp, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osg::GraphicsThread::Operation *, , __T_P1__get, 0); END_REFLECTOR