/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GL #define OSG_GL 1 #ifndef WIN32 // Non Windows, doesn't require nonsense as seen below :-) #ifndef __gl_h_ #ifdef __APPLE__ #include #else #include #endif #endif // Required for compatibility with glext.h sytle function definitions of // OpenGL extensions, such as in src/osg/Point.cpp. #ifndef APIENTRY #define APIENTRY #endif #else // WIN32 #if defined(__CYGWIN__) || defined(__MINGW32__) #ifndef APIENTRY #define GLUT_APIENTRY_DEFINED #define APIENTRY __stdcall #endif // XXX This is from Win32's #ifndef CALLBACK #define CALLBACK __stdcall #endif #else // ! __CYGWIN__ // Under Windows avoid including // to avoid name space pollution, but Win32's // needs APIENTRY and WINGDIAPI defined properly. // XXX This is from Win32's #ifndef APIENTRY #define GLUT_APIENTRY_DEFINED #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define WINAPI __stdcall #define APIENTRY WINAPI #else #define APIENTRY #endif #endif // XXX This is from Win32's #ifndef CALLBACK #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define CALLBACK __stdcall #else #define CALLBACK #endif #endif #endif // __CYGWIN__ // XXX This is from Win32's and #ifndef WINGDIAPI #define GLUT_WINGDIAPI_DEFINED #define DECLSPEC_IMPORT __declspec(dllimport) #define WINGDIAPI DECLSPEC_IMPORT #endif // XXX This is from Win32's #if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&((__GNUC__ == 3)||(__GNUC__ == 4))) typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif #ifndef __gl_h_ #include #endif #endif // WIN32 inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast(mat)); } inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast(mat)); } inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast(mat)); } inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast(mat)); } #endif // __osgGL_h