Encapsulate OpenGL glDepthFunc/Mask/Range functions
Inheritance:
Public Methods
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Depth(Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
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Depth(const Depth& dp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Depth, DEPTH)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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inline void setFunction(Function func)
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inline Function getFunction() const
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inline void setRange(double zNear, double zFar)
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inline double getZNear() const
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inline double getZFar() const
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inline void setWriteMask(bool mask)
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inline bool getWriteMask() const
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virtual void apply(State& state) const
Public Members
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enum Function
Protected Fields
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Function _func
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double _zNear
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double _zFar
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bool _depthWriteMask
Protected Methods
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virtual ~Depth()
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Encapsulate OpenGL glDepthFunc/Mask/Range functions
- enum Function
- NEVER
- LESS
- EQUAL
- LEQUAL
- GREATER
- NOTEQUAL
- GEQUAL
- ALWAYS
- Depth(Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
- Depth(const Depth& dp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Depth, DEPTH)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void getAssociatedModes(std::vector<GLMode>& modes) const
- inline void setFunction(Function func)
- inline Function getFunction() const
- inline void setRange(double zNear, double zFar)
- inline double getZNear() const
- inline double getZFar() const
- inline void setWriteMask(bool mask)
- inline bool getWriteMask() const
- virtual void apply(State& state) const
- virtual ~Depth()
- Function _func
- double _zNear
- double _zFar
- bool _depthWriteMask
- This class has no child classes.
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