/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC4B #define OSG_VEC4B 1 namespace osg { /** General purpose float triple. * Uses include representation of color coordinates. * No support yet added for float * Vec4b - is it necessary? * Need to define a non-member non-friend operator* etc. * Vec4b * float is okay */ class Vec4b { public: /** Type of Vec class.*/ typedef signed char value_type; /** Number of vector components. */ enum { num_components = 4 }; value_type _v[4]; Vec4b() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; } Vec4b(value_type x, value_type y, value_type z, value_type w) { _v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w; } inline bool operator == (const Vec4b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; } inline bool operator != (const Vec4b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; } inline bool operator < (const Vec4b& v) const { if (_v[0]v._v[0]) return false; else if (_v[1]v._v[1]) return false; else if (_v[2]v._v[2]) return false; else return (_v[3]