//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_POLYGONOFFSET #define OSG_POLYGONOFFSET 1 #include #include namespace osg { /** PolygonOffset - encapsulates the OpenGL glPolygonOffset state.*/ class SG_EXPORT PolygonOffset : public StateAttribute { public : PolygonOffset(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ PolygonOffset(const PolygonOffset& po,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(po,copyop), _factor(po._factor), _units(po._units) {} META_StateAttribute(PolygonOffset, POLYGONOFFSET); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(PolygonOffset,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_factor) COMPARE_StateAttribute_Parameter(_units) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_POLYGON_OFFSET_FILL,value); ds.setMode(GL_POLYGON_OFFSET_LINE,value); ds.setMode(GL_POLYGON_OFFSET_POINT,value); } inline void setFactor(const float factor) { _factor = factor; } inline const float getFactor() const { return _factor; } inline void setUnits(const float units) { _units = units; } inline const float getUnits() const { return _units; } virtual void apply(State& state) const; protected : virtual ~PolygonOffset(); float _factor; float _units; }; } #endif