# Microsoft Developer Studio Project File - Name="osgWrapper osgParticle" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=osgWrapper osgParticle - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wrapper_osgParticle.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wrapper_osgParticle.mak" CFG="osgWrapper osgParticle - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "osgWrapper osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "osgWrapper osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "osgWrapper osgParticle - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../bin/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib OpenThreadsWin32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /opt:ref /opt:icf /out:"$(OutDir)/osgwrapper_osgParticle.dll" /implib:"../../../lib/$(PlatformName)/osgwrapper_osgParticle.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "osgWrapper osgParticle - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../bin/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgwrapper_osgParticled.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgwrapper_osgParticled.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib" # SUBTRACT LINK32 /pdb:none /nodefaultlib !ENDIF # Begin Target # Name "osgWrapper osgParticle - Win32 Release" # Name "osgWrapper osgParticle - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\AccelOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\AngularAccelOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\BoxPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\CenteredPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ConnectedParticleSystem.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ConstantRateCounter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Counter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Emitter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ExplosionDebrisEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ExplosionEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\FireEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\FluidFrictionOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\FluidProgram.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ForceOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Interpolator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\LinearInterpolator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ModularEmitter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ModularProgram.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\MultiSegmentPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Operator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Particle.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ParticleEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ParticleProcessor.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ParticleSystem.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\ParticleSystemUpdater.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Placer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\PointPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\PrecipitationEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Program.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\RadialShooter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\RandomRateCounter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\SectorPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\SegmentPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\Shooter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\SmokeEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\SmokeTrailEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\VariableRateCounter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgWrappers\osgParticle\range.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project