/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_HIGHLIGHTMAPGENERATOR_ #define OSGUTIL_HIGHLIGHTMAPGENERATOR_ #include #include namespace osgUtil { /** This cube map generator produces a specular highlight map. * The vector-color association is: C = (R dot (-L)) ^ n, where C is the * resulting color, R is the reflection vector, L is the light direction * and n is the specular exponent. */ class OSGUTIL_EXPORT HighlightMapGenerator: public CubeMapGenerator { public: HighlightMapGenerator( const osg::Vec3 &light_direction, const osg::Vec4 &light_color, float specular_exponent, int texture_size = 64); HighlightMapGenerator(const HighlightMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); protected: virtual ~HighlightMapGenerator() {} HighlightMapGenerator &operator=(const HighlightMapGenerator &) { return *this; } inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const; private: osg::Vec3 ldir_; osg::Vec4 lcol_; float sexp_; }; // INLINE METHODS inline osg::Vec4 HighlightMapGenerator::compute_color(const osg::Vec3 &R) const { float v = -ldir_ * (R / R.length()); if (v < 0) v = 0; osg::Vec4 color(lcol_ * powf(v, sexp_)); color.w() = 1; return color; } } #endif