/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_FAST_BACK_STACK #define OSG_FAST_BACK_STACK 1 #include namespace osg { /** Simple stack implementation that keeps the back() cached locally for fast access * rather than at the back of the vector which is the traditional stack implementation. * A conventional std::vector<> stores the rest of the stack. Although fast_back_stack * contains a stl container it only implements the back push_back(),pop_back() * and back() methods so is not as general purpose as stl stack implementation. * The focus of the fast_back_stack is purely to maximize the speed at which the * back can be accessed.*/ template class fast_back_stack { public: inline fast_back_stack():_value(),_stack(),_size(0) {} inline fast_back_stack(const fast_back_stack& fbs):_value(fbs._value),_stack(fbs._stack),_size(fbs._size) {} inline fast_back_stack(const T& value):_value(value),_stack(),_size(1) {} fast_back_stack& operator = (const fast_back_stack& fbs) { _value = fbs._value; _stack = fbs._stack; _size = fbs._size; return *this; } inline void clear() { _stack.clear(); _size = 0; } inline bool empty() const { return _size==0; } inline unsigned int size() const { return _size; } inline T& back() { return _value; } inline const T& back() const { return _value; } inline void push_back() { if (_size>0) { _stack.push_back(_value); } ++_size; } inline void push_back(const T& value) { if (_size>0) { _stack.push_back(_value); } _value = value; ++_size; } inline void pop_back() { if (_size>0) { if (!_stack.empty()) { _value = _stack.back(); _stack.pop_back(); } --_size; } // else error condition. } T _value; std::vector _stack; unsigned int _size; }; } #endif