/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_terrainTECHNIQUE #define OSGTERRAIN_terrainTECHNIQUE 1 #include #include #include #include namespace osgTerrain { class Terrain; class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object { public: TerrainTechnique(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, TerrainTechnique); Terrain* getTerrain() { return _terrain; } const Terrain* getTerrain() const { return _terrain; } virtual void init(); virtual void update(osgUtil::UpdateVisitor* nv); virtual void cull(osgUtil::CullVisitor* nv); /** Clean scene graph from any terrain technique specific nodes.*/ virtual void cleanSceneGraph(); /** Traverse the terrain subgraph.*/ virtual void traverse(osg::NodeVisitor& nv); /** Dirty so that cached data structures will be updated on next use.*/ virtual void dirty(); /** Return true if cached data structures need updating.*/ virtual bool isDirty() const { return _dirty; } protected: virtual ~TerrainTechnique(); friend class osgTerrain::Terrain; Terrain* _terrain; bool _dirty; }; } #endif