/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_WRITEFILE #define OSGDB_WRITEFILE 1 #include #include #include #include namespace osgDB { /** Write an osg::Object to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ extern OSGDB_EXPORT bool writeObjectFile(const osg::Object& object, const std::string& filename); /** Write an osg::Image to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ extern OSGDB_EXPORT bool writeImageFile(const osg::Image& image, const std::string& filename); /** Write an osg::Node to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ extern OSGDB_EXPORT bool writeNodeFile(const osg::Node& node, const std::string& filename); } #endif