Encapsulate OpenGL glStencilFunc/Op/Mask functions
Inheritance:
Public Methods
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Stencil()
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Stencil(const Stencil& stencil, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Stencil, STENCIL)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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inline void setFunction(const Function func, int ref, uint mask)
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inline const Function getFunction() const
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inline int getFunctionRef() const
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inline const uint getFunctionMask() const
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inline void setOperation(const Operation sfail, const Operation zfail, const Operation zpass)
- set the operations to apply when the various stencil and depth tests fail or pass.
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inline const Operation getStencilFailOperation() const
- get the operation when the stencil test fails
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inline const Operation getStencilPassAndDepthFailOperation() const
- get the operation when the stencil test passes but the depth test fails
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inline const Operation getStencilPassAndDepthPassOperation() const
- get the operation when both the stencil test and the depth test pass
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inline void setWriteMask(uint mask)
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inline const uint getWriteMask() const
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virtual void apply(State& state) const
Public Members
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enum Function
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enum Operation
Protected Fields
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Function _func
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int _funcRef
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uint _funcMask
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Operation _sfail
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Operation _zfail
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Operation _zpass
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uint _writeMask
Protected Methods
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virtual ~Stencil()
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
-
typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(const DataVariance dv)
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inline const DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline static int createdCount()
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inline static int deletedCount()
Protected Fields
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mutable int _refCount
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static int _createdCount
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static int _deletedCount
Documentation
Encapsulate OpenGL glStencilFunc/Op/Mask functions
- Stencil()
- Stencil(const Stencil& stencil, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Stencil, STENCIL)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void getAssociatedModes(std::vector<GLMode>& modes) const
- enum Function
- NEVER
- LESS
- EQUAL
- LEQUAL
- GREATER
- NOTEQUAL
- GEQUAL
- ALWAYS
- inline void setFunction(const Function func, int ref, uint mask)
- inline const Function getFunction() const
- inline int getFunctionRef() const
- inline const uint getFunctionMask() const
- enum Operation
- KEEP
- ZERO
- REPLACE
- INCR
- DECR
- INVERT
- inline void setOperation(const Operation sfail, const Operation zfail, const Operation zpass)
- set the operations to apply when the various stencil and depth
tests fail or pass. First parameter is to control the operation
when the stencil test fails. The second parameter is to control the
operation when the stencil test passes, but depth test fails. The
third parameter controls the operation when both the stencil test
and depth pass. Ordering of parameter is the same as if using
glStencilOp(,,).
- inline const Operation getStencilFailOperation() const
- get the operation when the stencil test fails
- inline const Operation getStencilPassAndDepthFailOperation() const
- get the operation when the stencil test passes but the depth test fails
- inline const Operation getStencilPassAndDepthPassOperation() const
- get the operation when both the stencil test and the depth test pass
- inline void setWriteMask(uint mask)
- inline const uint getWriteMask() const
- virtual void apply(State& state) const
- virtual ~Stencil()
- Function _func
- int _funcRef
- uint _funcMask
- Operation _sfail
- Operation _zfail
- Operation _zpass
- uint _writeMask
- This class has no child classes.
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