Callback which can be attached to a PositionAttitudeTransform as an app callback to allow it to follow the path defined by a AnimationPath
Inheritance:
Public Fields
-
ref_ptr<AnimationPath> _animationPath
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double _timeOffset
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double _timeMultiplier
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double _firstTime
Public Methods
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AnimationPathCallback(AnimationPath* ap, double timeOffset=0.0f, double timeMultiplier=1.0f)
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virtual void operator()(Node* node, NodeVisitor* nv)
- implements the callback
Public Fields
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ref_ptr<NodeCallback> _nestedCallback
Public Methods
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void traverse(Node* node, NodeVisitor* nv)
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void setNestedCallback(NodeCallback* nc)
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NodeCallback* getNestedCallback()
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inline void addNestedCallback(NodeCallback* nc)
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inline void removeNestedCallback(NodeCallback* nc)
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline static int createdCount()
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inline static int deletedCount()
Protected Fields
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mutable int _refCount
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static int _createdCount
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static int _deletedCount
Documentation
Callback which can be attached to a PositionAttitudeTransform
as an app callback to allow it to follow the path defined by a
AnimationPath
- AnimationPathCallback(AnimationPath* ap, double timeOffset=0.0f, double timeMultiplier=1.0f)
- virtual void operator()(Node* node, NodeVisitor* nv)
- implements the callback
- ref_ptr<AnimationPath> _animationPath
- double _timeOffset
- double _timeMultiplier
- double _firstTime
- This class has no child classes.
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