/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include osg::Node* createHUD() { osg::Geode* geode = new osg::Geode(); std::string timesFont("fonts/times.ttf"); // turn lighting off for the text and disable depth test to ensure its always ontop. osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); osg::Vec3 position(150.0f,800.0f,0.0f); osg::Vec3 delta(0.0f,-120.0f,0.0f); { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("Head Up Displays are simple :-)"); text->setPosition(position); position += delta; } { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("All you need to do is create your text in a subgraph."); text->setPosition(position); position += delta; } { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("Disable depth test in this subgraph to ensure its always ontop."); text->setPosition(position); position += delta; } { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("Then place a osg::Projection node above the subgraph\nto create an othrograph projection."); text->setPosition(position); position += delta; } { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("And add an osg::ModelViewMatrix set to ABSOLUTE to ensure\nit remains independent from any external model view matrices."); text->setPosition(position); position += delta; } // create the hud. osg::MatrixTransform* modelview_abs = new osg::MatrixTransform; modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE); modelview_abs->setMatrix(osg::Matrix::identity()); modelview_abs->addChild(geode); osg::Projection* projection = new osg::Projection; projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); projection->addChild(modelview_abs); return projection; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] [filename] ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(cout); return 1; } // read the scene from the list of file specified commandline args. osg::ref_ptr scene = osgDB::readNodeFiles(arguments); osg::ref_ptr group = dynamic_cast(scene.get()); if (!group) { group = new osg::Group; group->addChild(scene.get()); } // add the HUD subgraph. group->addChild(createHUD()); // set the scene to render viewer.setSceneData(group.get()); // create the windows and run the threads. viewer.realize(Producer::CameraGroup::ThreadPerCamera); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } return 0; }