#include #include #include #include #include #include #include #include using namespace osg; using namespace std; Image::Image() { _fileName = ""; _s = _t = _r = 0; _internalTextureFormat = 0; _pixelFormat = (unsigned int)0; _dataType = (unsigned int)0; _packing = 4; _data = (unsigned char *)0L; _modifiedTag = 0; } Image::Image(const Image& image,const CopyOp& copyop): Object(image,copyop), _fileName(image._fileName), _s(image._s), _t(image._t), _r(image._r), _internalTextureFormat(image._internalTextureFormat), _pixelFormat(image._pixelFormat), _dataType(image._dataType), _packing(image._packing), _data(0L), _modifiedTag(image._modifiedTag), _mipmapData(image._mipmapData) { if (image._data) { int num_components = _pixelFormat == GL_LUMINANCE ? 1 : _pixelFormat == GL_LUMINANCE_ALPHA ? 2 : _pixelFormat == GL_RGB ? 3 : _pixelFormat == GL_RGBA ? 4 : 4; int size = _s*_t*_r*num_components; _data = (unsigned char*) malloc(size); memcpy(_data,image._data,size); } } Image::~Image() { if (_data) ::free(_data); } void Image::setFileName(const std::string& fileName) { _fileName = fileName; } #ifndef GL_VERSION_1_2 /* 1.2 definitions...*/ #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif const bool Image::isPackedType(GLenum type) { switch(type) { case(GL_UNSIGNED_BYTE_3_3_2): case(GL_UNSIGNED_BYTE_2_3_3_REV): case(GL_UNSIGNED_SHORT_5_6_5): case(GL_UNSIGNED_SHORT_5_6_5_REV): case(GL_UNSIGNED_SHORT_4_4_4_4): case(GL_UNSIGNED_SHORT_4_4_4_4_REV): case(GL_UNSIGNED_SHORT_5_5_5_1): case(GL_UNSIGNED_SHORT_1_5_5_5_REV): case(GL_UNSIGNED_INT_8_8_8_8): case(GL_UNSIGNED_INT_8_8_8_8_REV): case(GL_UNSIGNED_INT_10_10_10_2): case(GL_UNSIGNED_INT_2_10_10_10_REV): return true; default: return false; } } const unsigned int Image::computeNumComponents(GLenum format) { switch(format) { case(GL_COLOR_INDEX): return 1; case(GL_STENCIL_INDEX): return 1; case(GL_DEPTH_COMPONENT): return 1; case(GL_RED): return 1; case(GL_GREEN): return 1; case(GL_BLUE): return 1; case(GL_ALPHA): return 1; case(GL_RGB): return 3; case(GL_BGR): return 3; case(GL_RGBA): return 4; case(GL_BGRA): return 4; case(GL_LUMINANCE): return 1; case(GL_LUMINANCE_ALPHA): return 2; default: return 0; } } const unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type) { switch(type) { case(GL_BITMAP): return computeNumComponents(format); case(GL_BYTE): case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(format); case(GL_SHORT): case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(format); case(GL_INT): case(GL_UNSIGNED_INT): case(GL_FLOAT): return 32*computeNumComponents(format); case(GL_UNSIGNED_BYTE_3_3_2): case(GL_UNSIGNED_BYTE_2_3_3_REV): return 8; case(GL_UNSIGNED_SHORT_5_6_5): case(GL_UNSIGNED_SHORT_5_6_5_REV): case(GL_UNSIGNED_SHORT_4_4_4_4): case(GL_UNSIGNED_SHORT_4_4_4_4_REV): case(GL_UNSIGNED_SHORT_5_5_5_1): case(GL_UNSIGNED_SHORT_1_5_5_5_REV): return 16; case(GL_UNSIGNED_INT_8_8_8_8): case(GL_UNSIGNED_INT_8_8_8_8_REV): case(GL_UNSIGNED_INT_10_10_10_2): case(GL_UNSIGNED_INT_2_10_10_10_REV): return 32; default: return 0; } } const unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing) { unsigned int pixelSize = computePixelSizeInBits(format,type); int widthInBits = width*pixelSize; int packingInBits = packing*8; return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing; } void Image::setInternalTextureFormat(GLint internalFormat) { // won't do any sanity checking right now, leave it to // OpenGL to make the call. _internalTextureFormat = internalFormat; } void Image::setPixelFormat(const GLenum format) { if (_pixelFormat==format) return; // do nothing if the same. if (computeNumComponents(_pixelFormat)==computeNumComponents(format)) { // if the two formats have the same number of componets then // we can do a straight swap. _pixelFormat = format; } else { notify(WARN)<<"Image::setPixelFormat(..) - warning, attempt to reset the pixel format with a different number of components."<max_size) new_s = max_size; if (new_t>max_size) new_t = max_size; if (new_s!=_s || new_t!=_t) { if (!_fileName.empty()) notify(NOTICE) << "Scaling image '"<<_fileName<<"' from ("<<_s<<","<<_t<<") to ("<s(),image->t()); } Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t) { if (image) { if (s>0 && t>0) { float y = 1.0; float x = y*(s/t); // set up the texture. osg::Texture* texture = osgNew osg::Texture; texture->setImage(image); // set up the drawstate. osg::StateSet* dstate = osgNew osg::StateSet; dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF); dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF); dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON); // set up the geoset. Geometry* geom = osgNew Geometry; geom->setStateSet(dstate); Vec3Array* coords = osgNew Vec3Array(4); (*coords)[0].set(-x,0.0f,y); (*coords)[1].set(-x,0.0f,-y); (*coords)[2].set(x,0.0f,-y); (*coords)[3].set(x,0.0f,y); geom->setVertexArray(coords); Vec2Array* tcoords = osgNew Vec2Array(4); (*tcoords)[0].set(0.0f,1.0f); (*tcoords)[1].set(0.0f,0.0f); (*tcoords)[2].set(1.0f,0.0f); (*tcoords)[3].set(1.0f,1.0f); geom->setTexCoordArray(0,tcoords); osg::Vec4Array* colours = osgNew osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0,1.0f); geom->setColorArray(colours); geom->setColorBinding(Geometry::BIND_OVERALL); geom->addPrimitive(osgNew DrawArrays(Primitive::QUADS,0,4)); // set up the geode. osg::Geode* geode = osgNew osg::Geode; geode->addDrawable(geom); return geode; } else { return NULL; } } else { return NULL; } }