/* OpenSceneGraph example, osgtexture3D. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include // // A simple demo demonstrating how to set on an animated texture using an osg::ImageSequence // osg::StateSet* createState() { osg::ref_ptr imageSequence = new osg::ImageSequence; imageSequence->setDuration(2.0); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posx.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negx.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posy.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negy.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posz.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negz.png")); #if 1 osg::Texture2D* texture = new osg::Texture2D; texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); texture->setResizeNonPowerOfTwoHint(false); texture->setImage(imageSequence.get()); //texture->setTextureSize(512,512); //texture->setUpdateCallback(new osg::ImageSequence::UpdateCallback); #else osg::TextureRectangle* texture = new osg::TextureRectangle; texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); // texture->setResizeNonPowerOfTwoHint(false); texture->setImage(imageSequence.get()); //texture->setTextureSize(512,512); //texture->setUpdateCallback(new osg::ImageSequence::UpdateCallback); #endif // create the StateSet to store the texture data osg::StateSet* stateset = new osg::StateSet; stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); return stateset; } osg::Node* createModel() { // create the geometry of the model, just a simple 2d quad right now. osg::Geode* geode = new osg::Geode; geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0), osg::Vec3(1.0f,0.0f,0.0), osg::Vec3(0.0f,0.0f,1.0f))); geode->setStateSet(createState()); return geode; } int main(int argc, char **argv) { osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer(arguments); // create a model from the images and pass it to the viewer. viewer.setSceneData(createModel()); std::string filename; if (arguments.read("-o",filename)) { osgDB::writeNodeFile(*viewer.getSceneData(),filename); } return viewer.run(); }