/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_LAYER #define OSGTERRAIN_LAYER 1 #include #include namespace osgTerrain { class OSGTERRAIN_EXPORT Layer : public osg::Object { public: Layer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); void setLocator(Locator* locator) { _locator = locator; } Locator* getLocator() { return _locator.get(); } const Locator* getLocator() const { return _locator.get(); } protected: virtual ~Layer(); osg::ref_ptr _locator; }; } #endif