/* OpenSceneGraph example, osghangglide. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifdef _MSC_VER #include #pragma warning( disable : 4244 ) #endif #include #include #include #include "terrain_coords.h" #include "hat.h" static int inited = 0; static float dbcenter[3]; static float dbradius; static void computeDatabaseCenterRadius() { int i; double n=0.0; double center[3] = { 0.0f, 0.0f, 0.0f }; float cnt; cnt = 39 * 38; for( i = 0; i < cnt; i++ ) { center[0] += (double)vertex[i][0]; center[1] += (double)vertex[i][1]; center[2] += (double)vertex[i][2]; n = n + 1.0; } center[0] /= n; center[1] /= n; center[2] /= n; float r = 0.0; // for( i = 0; i < sizeof( vertex ) / (sizeof( float[3] )); i++ ) for( i = 0; i < cnt; i++ ) { double d = sqrt( (((double)vertex[i][0] - center[0]) * ((double)vertex[i][0] - center[0])) + (((double)vertex[i][1] - center[1]) * ((double)vertex[i][1] - center[1])) + (((double)vertex[i][2] - center[2]) * ((double)vertex[i][2] - center[2])) ); if( d > (double)r ) r = (float)d; } dbradius = r; dbcenter[0] = (float)center[0]; dbcenter[1] = (float)center[1]; dbcenter[2] = (float)center[2]; int index = 19 * 39 + 19; dbcenter[0] = vertex[index][0] - 0.15; dbcenter[1] = vertex[index][1]; dbcenter[2] = vertex[index][2] + 0.35; } static void init( void ) { computeDatabaseCenterRadius(); inited = 1; } static void getNormal( float *v1, float *v2, float *v3, float *n ) { float V1[4], V2[4]; float f; int i; /* Two vectors v2->v1 and v2->v3 */ for( i = 0; i < 3; i++ ) { V1[i] = v1[i] - v2[i]; V2[i] = v3[i] - v2[i]; } /* Cross product between V1 and V2 */ n[0] = (V1[1] * V2[2]) - (V1[2] * V2[1]); n[1] = -((V1[0] * V2[2]) - ( V1[2] * V2[0] )); n[2] = (V1[0] * V2[1] ) - (V1[1] * V2[0] ); /* Normalize */ f = sqrtf( ( n[0] * n[0] ) + ( n[1] * n[1] ) + ( n[2] * n[2] ) ); n[0] /= f; n[1] /= f; n[2] /= f; } float Hat( float x, float y, float z ) { int m, n; int i, j; float tri[3][3]; float norm[3]; float d, pz; if( inited == 0 ) init(); // m = columns // n = rows m = (sizeof( vertex ) /(sizeof( float[3])))/39; n = 39; i = 0; while( i < ((m-1)*39) && x > (vertex[i+n][0] - dbcenter[0]) ) i += n; j = 0; while( j < n-1 && y > (vertex[i+j+1][1] - dbcenter[1]) ) j++; tri[0][0] = vertex[i+0+j+0][0] - dbcenter[0]; tri[0][1] = vertex[i+0+j+0][1] - dbcenter[1]; //tri[0][2] = vertex[i+0+j+0][2] - dbcenter[2]; tri[0][2] = vertex[i+0+j+0][2]; tri[1][0] = vertex[i+n+j+0][0] - dbcenter[0]; tri[1][1] = vertex[i+n+j+0][1] - dbcenter[1]; //tri[1][2] = vertex[i+n+j+0][2] - dbcenter[2]; tri[1][2] = vertex[i+n+j+0][2]; tri[2][0] = vertex[i+0+j+1][0] - dbcenter[0]; tri[2][1] = vertex[i+0+j+1][1] - dbcenter[1]; //tri[2][2] = vertex[i+0+j+1][2] - dbcenter[2]; tri[2][2] = vertex[i+0+j+1][2]; getNormal( tri[0], tri[1], tri[2], norm ); d = (tri[0][0] * norm[0]) + (tri[0][1] * norm[1]) + (tri[0][2] * norm[2]); d *= -1; pz = (-(norm[0] * x) - (norm[1] * y) - d)/norm[2]; return z - pz; }