-
#define
OSGGL2_EXPORT_
-
#define
OSGGL2_EXPORT(dllexport)
-
#define
OSGGL2_EXPORT(dllimport)
-
#define
OSGGL2_EXPORT
-
#define
NULL
-
#define
NULL((void *)
-
#define
OSGGL2_EXTENSIONS
-
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
-
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
-
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
-
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
-
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
-
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
-
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
-
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
-
#define
GL_MAX_VERTEX_ATTRIBS_ARB
-
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
-
#define
GL_MAX_TEXTURE_COORDS_ARB
-
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
-
#define
GL_PROGRAM_OBJECT_ARB
-
#define
GL_SHADER_OBJECT_ARB
-
#define
GL_OBJECT_TYPE_ARB
-
#define
GL_OBJECT_SUBTYPE_ARB
-
#define
GL_FLOAT_VEC2_ARB
-
#define
GL_FLOAT_VEC3_ARB
-
#define
GL_FLOAT_VEC4_ARB
-
#define
GL_INT_VEC2_ARB
-
#define
GL_INT_VEC3_ARB
-
#define
GL_INT_VEC4_ARB
-
#define
GL_BOOL_ARB
-
#define
GL_BOOL_VEC2_ARB
-
#define
GL_BOOL_VEC3_ARB
-
#define
GL_BOOL_VEC4_ARB
-
#define
GL_FLOAT_MAT2_ARB
-
#define
GL_FLOAT_MAT3_ARB
-
#define
GL_FLOAT_MAT4_ARB
-
#define
GL_SAMPLER_1D_ARB
-
#define
GL_SAMPLER_2D_ARB
-
#define
GL_SAMPLER_3D_ARB
-
#define
GL_SAMPLER_CUBE_ARB
-
#define
GL_SAMPLER_1D_SHADOW_ARB
-
#define
GL_SAMPLER_2D_SHADOW_ARB
-
#define
GL_SAMPLER_2D_RECT_ARB
-
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
-
#define
GL_OBJECT_DELETE_STATUS_ARB
-
#define
GL_OBJECT_COMPILE_STATUS_ARB
-
#define
GL_OBJECT_LINK_STATUS_ARB
-
#define
GL_OBJECT_VALIDATE_STATUS_ARB
-
#define
GL_OBJECT_INFO_LOG_LENGTH_ARB
-
#define
GL_OBJECT_ATTACHED_OBJECTS_ARB
-
#define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
-
#define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
-
#define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
-
#define
GL_VERTEX_SHADER_ARB
-
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
-
#define
GL_MAX_VARYING_FLOATS_ARB
-
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
-
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
-
#define
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
-
#define
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
-
#define
GL_FRAGMENT_SHADER_ARB
-
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
-
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
-
#define
GL_SHADING_LANGUAGE_VERSION_ARB
-
typedef char
GLcharARB
-
typedef unsigned int
GLhandleARB
-
#define
OSGGL2_PROGRAMOBJECT
-
#define
OSGGL2_UNIFORMVALUE
-
#define
OSGGL2_VERSION
-
extern OSGGL2_EXPORT const char*
osgGL2GetVersion()
-
extern OSGGL2_EXPORT const char*
osgGL2GetLibraryName()
Alphabetic index Hierarchy of classes
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