# FIXME: For OS X, need flag for Framework or dylib IF (DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSG_LIBRARY) ELSE (DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) ENDIF(DYNAMIC_OPENSCENEGRAPH) SET(LIB_NAME osg) SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME}) SET(LIB_PUBLIC_HEADERS ${HEADER_PATH}/AlphaFunc ${HEADER_PATH}/AnimationPath ${HEADER_PATH}/ApplicationUsage ${HEADER_PATH}/ArgumentParser ${HEADER_PATH}/Array ${HEADER_PATH}/AutoTransform ${HEADER_PATH}/Billboard ${HEADER_PATH}/BlendColor ${HEADER_PATH}/BlendEquation ${HEADER_PATH}/BlendFunc ${HEADER_PATH}/BoundingBox ${HEADER_PATH}/BoundingSphere ${HEADER_PATH}/BoundsChecking ${HEADER_PATH}/BufferObject ${HEADER_PATH}/Camera ${HEADER_PATH}/CameraNode ${HEADER_PATH}/CameraView ${HEADER_PATH}/ClampColor ${HEADER_PATH}/ClearNode ${HEADER_PATH}/ClipNode ${HEADER_PATH}/ClipPlane ${HEADER_PATH}/ClusterCullingCallback ${HEADER_PATH}/CollectOccludersVisitor ${HEADER_PATH}/ColorMask ${HEADER_PATH}/ColorMatrix ${HEADER_PATH}/ComputeBoundsVisitor ${HEADER_PATH}/ConvexPlanarOccluder ${HEADER_PATH}/ConvexPlanarPolygon ${HEADER_PATH}/CoordinateSystemNode ${HEADER_PATH}/CopyOp ${HEADER_PATH}/CullFace ${HEADER_PATH}/CullSettings ${HEADER_PATH}/CullStack ${HEADER_PATH}/CullingSet ${HEADER_PATH}/DeleteHandler ${HEADER_PATH}/Depth ${HEADER_PATH}/DisplaySettings ${HEADER_PATH}/DrawPixels ${HEADER_PATH}/Drawable ${HEADER_PATH}/Endian ${HEADER_PATH}/Export ${HEADER_PATH}/Fog ${HEADER_PATH}/FragmentProgram ${HEADER_PATH}/FrameBufferObject ${HEADER_PATH}/FrameStamp ${HEADER_PATH}/FrontFace ${HEADER_PATH}/GL ${HEADER_PATH}/GL2Extensions ${HEADER_PATH}/GLExtensions ${HEADER_PATH}/GLObjects ${HEADER_PATH}/GLU ${HEADER_PATH}/Geode ${HEADER_PATH}/Geometry ${HEADER_PATH}/GraphicsContext ${HEADER_PATH}/GraphicsThread ${HEADER_PATH}/Group ${HEADER_PATH}/Hint ${HEADER_PATH}/Image ${HEADER_PATH}/ImageStream ${HEADER_PATH}/LOD ${HEADER_PATH}/Light ${HEADER_PATH}/LightModel ${HEADER_PATH}/LightSource ${HEADER_PATH}/LineSegment ${HEADER_PATH}/LineStipple ${HEADER_PATH}/LineWidth ${HEADER_PATH}/LogicOp ${HEADER_PATH}/Material ${HEADER_PATH}/Math ${HEADER_PATH}/Matrix ${HEADER_PATH}/MatrixTransform ${HEADER_PATH}/Matrixd ${HEADER_PATH}/Matrixf ${HEADER_PATH}/Multisample ${HEADER_PATH}/Node ${HEADER_PATH}/NodeCallback ${HEADER_PATH}/NodeTrackerCallback ${HEADER_PATH}/NodeVisitor ${HEADER_PATH}/Notify ${HEADER_PATH}/Object ${HEADER_PATH}/OccluderNode ${HEADER_PATH}/OcclusionQueryNode ${HEADER_PATH}/OperationThread ${HEADER_PATH}/PagedLOD ${HEADER_PATH}/Plane ${HEADER_PATH}/Point ${HEADER_PATH}/PointSprite ${HEADER_PATH}/PolygonMode ${HEADER_PATH}/PolygonOffset ${HEADER_PATH}/PolygonStipple ${HEADER_PATH}/Polytope ${HEADER_PATH}/PositionAttitudeTransform ${HEADER_PATH}/PrimitiveSet ${HEADER_PATH}/Program ${HEADER_PATH}/Projection ${HEADER_PATH}/ProxyNode ${HEADER_PATH}/Quat ${HEADER_PATH}/Referenced ${HEADER_PATH}/RenderInfo ${HEADER_PATH}/Scissor ${HEADER_PATH}/Sequence ${HEADER_PATH}/ShadeModel ${HEADER_PATH}/Shader ${HEADER_PATH}/ShadowVolumeOccluder ${HEADER_PATH}/Shape ${HEADER_PATH}/ShapeDrawable ${HEADER_PATH}/State ${HEADER_PATH}/StateAttribute ${HEADER_PATH}/StateSet ${HEADER_PATH}/Stats ${HEADER_PATH}/Stencil ${HEADER_PATH}/StencilTwoSided ${HEADER_PATH}/Switch ${HEADER_PATH}/TemplatePrimitiveFunctor ${HEADER_PATH}/TexEnv ${HEADER_PATH}/TexEnvCombine ${HEADER_PATH}/TexEnvFilter ${HEADER_PATH}/TexGen ${HEADER_PATH}/TexGenNode ${HEADER_PATH}/TexMat ${HEADER_PATH}/Texture ${HEADER_PATH}/Texture1D ${HEADER_PATH}/Texture2D ${HEADER_PATH}/Texture2DArray ${HEADER_PATH}/Texture3D ${HEADER_PATH}/TextureCubeMap ${HEADER_PATH}/TextureRectangle ${HEADER_PATH}/Timer ${HEADER_PATH}/Transform ${HEADER_PATH}/TriangleFunctor ${HEADER_PATH}/TriangleIndexFunctor ${HEADER_PATH}/TransferFunction ${HEADER_PATH}/Uniform ${HEADER_PATH}/Vec2 ${HEADER_PATH}/Vec2b ${HEADER_PATH}/Vec2d ${HEADER_PATH}/Vec2f ${HEADER_PATH}/Vec2s ${HEADER_PATH}/Vec3 ${HEADER_PATH}/Vec3b ${HEADER_PATH}/Vec3d ${HEADER_PATH}/Vec3f ${HEADER_PATH}/Vec3s ${HEADER_PATH}/Vec4 ${HEADER_PATH}/Vec4b ${HEADER_PATH}/Vec4d ${HEADER_PATH}/Vec4f ${HEADER_PATH}/Vec4s ${HEADER_PATH}/Vec4ub ${HEADER_PATH}/Version ${HEADER_PATH}/VertexProgram ${HEADER_PATH}/View ${HEADER_PATH}/Viewport ${HEADER_PATH}/buffered_value ${HEADER_PATH}/fast_back_stack ${HEADER_PATH}/io_utils ${HEADER_PATH}/observer_ptr ${HEADER_PATH}/ref_ptr ) IF(APPLE) SET(ADD_LIBRARY_HEADERS "") ELSEIF(APPLE) SET(ADD_LIBRARY_HEADERS ${LIB_PUBLIC_HEADERS} ) ENDIF(APPLE) # FIXME: For OS X, need flag for Framework or dylib ADD_LIBRARY(${LIB_NAME} ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC} ${ADD_LIBRARY_HEADERS} AlphaFunc.cpp AnimationPath.cpp ApplicationUsage.cpp ArgumentParser.cpp Array.cpp AutoTransform.cpp Billboard.cpp BlendColor.cpp BlendEquation.cpp BlendFunc.cpp BoundingBox.cpp BoundingSphere.cpp BufferObject.cpp Camera.cpp CameraView.cpp ClampColor.cpp ClearNode.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp CollectOccludersVisitor.cpp ColorMask.cpp ColorMatrix.cpp ComputeBoundsVisitor.cpp ConvexPlanarOccluder.cpp ConvexPlanarPolygon.cpp CoordinateSystemNode.cpp CopyOp.cpp CullFace.cpp CullSettings.cpp CullStack.cpp CullingSet.cpp DeleteHandler.cpp Depth.cpp DisplaySettings.cpp DrawPixels.cpp Drawable.cpp Fog.cpp FragmentProgram.cpp FrameBufferObject.cpp FrameStamp.cpp FrontFace.cpp GL2Extensions.cpp GLExtensions.cpp GLObjects.cpp Geode.cpp Geometry.cpp GraphicsContext.cpp GraphicsThread.cpp Group.cpp Hint.cpp Image.cpp ImageStream.cpp LOD.cpp Light.cpp LightModel.cpp LightSource.cpp LineSegment.cpp LineStipple.cpp LineWidth.cpp LogicOp.cpp Material.cpp MatrixDecomposition.cpp MatrixTransform.cpp # We don't build this one # Matrix_implementation.cpp Matrixd.cpp Matrixf.cpp Multisample.cpp Node.cpp NodeCallback.cpp NodeTrackerCallback.cpp NodeVisitor.cpp Notify.cpp Object.cpp OccluderNode.cpp OcclusionQueryNode.cpp OperationThread.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PolygonStipple.cpp PositionAttitudeTransform.cpp PrimitiveSet.cpp Program.cpp Projection.cpp ProxyNode.cpp Quat.cpp Referenced.cpp Scissor.cpp Sequence.cpp ShadeModel.cpp Shader.cpp ShadowVolumeOccluder.cpp Shape.cpp ShapeDrawable.cpp State.cpp StateAttribute.cpp StateSet.cpp Stats.cpp Stencil.cpp StencilTwoSided.cpp Switch.cpp TexEnv.cpp TexEnvCombine.cpp TexEnvFilter.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Texture.cpp Texture1D.cpp Texture2D.cpp Texture2DArray.cpp Texture3D.cpp TextureCubeMap.cpp TextureRectangle.cpp TransferFunction.cpp Timer.cpp Transform.cpp Uniform.cpp Version.cpp VertexProgram.cpp View.cpp Viewport.cpp dxtctool.cpp dxtctool.h ) LINK_INTERNAL(${LIB_NAME} OpenThreads ) LINK_EXTERNAL(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ) LINK_CORELIB_DEFAULT(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ) INCLUDE(ModuleInstall OPTIONAL)