/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGFX_MULTITEXTURECONTROL #define OSGFX_MULTITEXTURECONTROL #include #include namespace osgFX { /** This node provides control over the which texture units are active and the blending weighting between them. */ class OSGFX_EXPORT MultiTextureControl: public osg::Group { public: MultiTextureControl(); MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Node(osgFX, MultiTextureControl); typedef osg::FloatArray TextureWeights; void setTextureWeights(TextureWeights* twl) { _textureWeights = twl; } TextureWeights* getTextureWeights() { return _textureWeights.get(); } const TextureWeights* getTextureWeights() const { return _textureWeights.get(); } void setTextureWeight(unsigned int unit, float weight); float getTextureWeight(unsigned int unit) const { return (unit<_textureWeights->size()) ? (*_textureWeights)[unit] : 0.0f; } unsigned int getNumTextureWeights() const { return _textureWeights->size(); } void setUseTexEnvCombine(bool flag) { _useTexEnvCombine = flag; } bool getUseTexEnvCombine() const { return _useTexEnvCombine; } void setUseTextureWeightsUniform(bool flag) { _useTextureWeightsUniform = flag; } bool getUseTextureWeightsUniform() const { return _useTextureWeightsUniform; } protected: virtual ~MultiTextureControl() {} MultiTextureControl& operator = (const MultiTextureControl&) { return *this; } void updateStateSet(); osg::ref_ptr _textureWeights; bool _useTexEnvCombine; bool _useTextureWeightsUniform; }; } #endif