class OSGGA_EXPORT osgGA::TerrainManipulator


Inheritance:


Public Classes

[more]enum RotationMode

Public Methods

[more] TerrainManipulator()
[more]virtual const char* className() const
[more]void setRotationMode(RotationMode mode)
[more]RotationMode getRotationMode() const
[more]virtual void setByMatrix(const osg::Matrixd& matrix)
set the position of the matrix manipulator using a 4x4 Matrix
[more]virtual void setByInverseMatrix(const osg::Matrixd& matrix)
set the position of the matrix manipulator using a 4x4 Matrix
[more]virtual osg::Matrixd getMatrix() const
get the position of the manipulator as 4x4 Matrix
[more]virtual osg::Matrixd getInverseMatrix() const
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
[more]virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const
Get the FusionDistanceMode.
[more]virtual float getFusionDistanceValue() const
Get the FusionDistanceValue.
[more]virtual void setNode(osg::Node*)
Attach a node to the manipulator.
[more]virtual const osg::Node* getNode() const
Return node if attached
[more]virtual osg::Node* getNode()
Return node if attached
[more]virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
Move the camera to the default position.
[more]virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
Start/restart the manipulator
[more]virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
handle events, return true if handled, false otherwise
[more]virtual void getUsage(osg::ApplicationUsage& usage) const
Get the keyboard and mouse usage of this manipulator

Protected Fields

[more]osg::ref_ptr<const GUIEventAdapter> _ga_t1
[more]osg::ref_ptr<const GUIEventAdapter> _ga_t0
[more]osg::ref_ptr<osg::Node> _node
[more]RotationMode _rotationMode
[more]bool _thrown
[more]osg::Vec3d _center
[more]osg::Quat _rotation
[more]float _distance
[more]osg::Vec3d _previousUp

Protected Methods

[more]virtual ~TerrainManipulator()
[more]void flushMouseEventStack()
Reset the internal GUIEvent stack
[more]void addMouseEvent(const GUIEventAdapter& ea)
Add the current mouse GUIEvent to internal stack
[more]void computePosition(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up)
[more]bool calcMovement()
For the give mouse movement calculate the movement of the camera.
[more]void trackball(osg::Vec3& axis, double& angle, double p1x, double p1y, double p2x, double p2y)
[more]double tb_project_to_sphere(double r, double x, double y)
[more]bool isMouseMoving()
Check the speed at which the mouse is moving.
[more]void clampOrientation()


Inherited from MatrixManipulator:

Public Classes

class CoordinateFrameCallback: public osg::Referenced
callback class to use to allow matrix manipulators to querry the application for the local coordinate frame

Public Methods

ovirtual void setMinimumDistance(float minimumDistance)
ofloat getMinimumDistance() const
ovirtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb)
oCoordinateFrameCallback* getCoordinateFrameCallback()
oconst CoordinateFrameCallback* getCoordinateFrameCallback() const
oosg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
oosg::Vec3d getSideVector(const osg::CoordinateFrame& cf) const
oosg::Vec3d getFrontVector(const osg::CoordinateFrame& cf) const
oosg::Vec3d getUpVector(const osg::CoordinateFrame& cf) const
ovirtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
ovirtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
ovirtual void setAutoComputeHomePosition(bool flag)
obool getAutoComputeHomePosition() const
ovirtual void computeHomePosition()
ovirtual void accept(GUIEventHandlerVisitor& v)

Protected Fields

odouble _minimumDistance
obool _autoComputeHomePosition
oosg::Vec3d _homeEye
oosg::Vec3d _homeCenter
oosg::Vec3d _homeUp
oosg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback


Inherited from GUIEventHandler:

Public Methods

oMETA_Object (osgGA, GUIEventHandler) const () const
ovirtual CompositeGUIEventHandler* getComposite()


Documentation

o TerrainManipulator()

ovirtual const char* className() const

oenum RotationMode

o ELEVATION_AZIM_ROLL

o ELEVATION_AZIM

ovoid setRotationMode(RotationMode mode)

oRotationMode getRotationMode() const

ovirtual void setByMatrix(const osg::Matrixd& matrix)
set the position of the matrix manipulator using a 4x4 Matrix

ovirtual void setByInverseMatrix(const osg::Matrixd& matrix)
set the position of the matrix manipulator using a 4x4 Matrix

ovirtual osg::Matrixd getMatrix() const
get the position of the manipulator as 4x4 Matrix

ovirtual osg::Matrixd getInverseMatrix() const
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix

ovirtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const
Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.

ovirtual float getFusionDistanceValue() const
Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.

ovirtual void setNode(osg::Node*)
Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

ovirtual const osg::Node* getNode() const
Return node if attached

ovirtual osg::Node* getNode()
Return node if attached

ovirtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

ovirtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
Start/restart the manipulator

ovirtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
handle events, return true if handled, false otherwise

ovirtual void getUsage(osg::ApplicationUsage& usage) const
Get the keyboard and mouse usage of this manipulator

ovirtual ~TerrainManipulator()

ovoid flushMouseEventStack()
Reset the internal GUIEvent stack

ovoid addMouseEvent(const GUIEventAdapter& ea)
Add the current mouse GUIEvent to internal stack

ovoid computePosition(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up)

obool calcMovement()
For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.

ovoid trackball(osg::Vec3& axis, double& angle, double p1x, double p1y, double p2x, double p2y)

odouble tb_project_to_sphere(double r, double x, double y)

obool isMouseMoving()
Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.

ovoid clampOrientation()

oosg::ref_ptr<const GUIEventAdapter> _ga_t1

oosg::ref_ptr<const GUIEventAdapter> _ga_t0

oosg::ref_ptr<osg::Node> _node

oRotationMode _rotationMode

obool _thrown

oosg::Vec3d _center

oosg::Quat _rotation

ofloat _distance

oosg::Vec3d _previousUp


This class has no child classes.

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