Inheritance:
Public Methods
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TriangleFunctor()
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virtual ~TriangleFunctor()
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void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary)
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bool getTreatVertexDataAsTemporary() const
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virtual void setVertexArray(unsigned int count, const Vec3* vertices)
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virtual void setVertexArray(unsigned int, const Vec4* )
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virtual void drawArrays(GLenum mode, GLint first, GLsizei count)
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virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
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virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
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virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
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virtual void begin(GLenum mode)
- begin(),vertex() & end() are convinience methods for adapting non vertex array primitives to vertex array based primitives.
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virtual void vertex(const Vec2& vert)
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virtual void vertex(const Vec3& vert)
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virtual void vertex(const Vec4& vert)
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virtual void vertex(float x, float y)
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virtual void vertex(float x, float y, float z)
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virtual void vertex(float x, float y, float z, float w)
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virtual void end()
Protected Fields
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unsigned int _vertexArraySize
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const Vec3* _vertexArrayPtr
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GLenum _modeCache
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std::vector<Vec3> _vertexCache
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bool _treatVertexDataAsTemporary
Documentation
- TriangleFunctor()
- virtual ~TriangleFunctor()
- void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary)
- bool getTreatVertexDataAsTemporary() const
- virtual void setVertexArray(unsigned int count, const Vec3* vertices)
- virtual void setVertexArray(unsigned int, const Vec4* )
- virtual void drawArrays(GLenum mode, GLint first, GLsizei count)
- virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
- virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
- virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
- virtual void begin(GLenum mode)
- begin(),vertex() & end() are convinience methods for adapting
non vertex array primitives to vertex array based primitives.
this is done to simplify the implementation of primtive functor
subclasses - users only need override drawArray and drawElements.
- virtual void vertex(const Vec2& vert)
- virtual void vertex(const Vec3& vert)
- virtual void vertex(const Vec4& vert)
- virtual void vertex(float x, float y)
- virtual void vertex(float x, float y, float z)
- virtual void vertex(float x, float y, float z, float w)
- virtual void end()
- unsigned int _vertexArraySize
- const Vec3* _vertexArrayPtr
- GLenum _modeCache
- std::vector<Vec3> _vertexCache
- bool _treatVertexDataAsTemporary
- This class has no child classes.
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