Inheritance:
Public Fields
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GLuint _id
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GLenum _target
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GLint _numMipmapLevels
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GLenum _internalFormat
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GLsizei _width
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GLsizei _height
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GLsizei _depth
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GLint _border
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bool _allocated
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double _timeStamp
Public Methods
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inline TextureObject(GLuint id, GLenum target)
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inline TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline void bind()
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inline void setAllocated(bool allocated=true)
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inline void setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline bool isAllocated() const
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inline bool isReusable() const
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
- inline TextureObject(GLuint id, GLenum target)
- inline TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
- inline bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
- inline void bind()
- inline void setAllocated(bool allocated=true)
- inline void setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
- inline bool isAllocated() const
- inline bool isReusable() const
- GLuint _id
- GLenum _target
- GLint _numMipmapLevels
- GLenum _internalFormat
- GLsizei _width
- GLsizei _height
- GLsizei _depth
- GLint _border
- bool _allocated
- double _timeStamp
- This class has no child classes.
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