class SG_EXPORT osg::TexEnv

TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state

Inheritance:


Public Classes

[more]enum Mode

Public Methods

[more] TexEnv(Mode mode=MODULATE)
[more] TexEnv(const TexEnv& texenv, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_StateAttribute(osg, TexEnv, TEXENV)
[more]virtual bool isTextureAttribute() const
[more]virtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]void setMode( Mode mode )
[more]Mode getMode() const
[more]void setColor( const Vec4& color )
[more]Vec4& getColor()
[more]const Vec4& getColor() const
[more]virtual void apply(State& state) const

Protected Fields

[more]Mode _mode
[more]osg::Vec4 _color

Protected Methods

[more]virtual ~TexEnv( void )


Inherited from StateAttribute:

Public Classes

oenum Values
oenum Types
ostruct ModeUsage

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp&) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Type getType() const
obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const
ovirtual bool getModeUsage(ModeUsage&) const
ovirtual void compileGLObjects(State&) const
ovirtual void releaseGLObjects(State* =0) const

Public

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
otypedef unsigned int Type


Inherited from Object:

Public Classes

oenum DataVariance

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (const Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable OpenThreads::Mutex _refMutex
omutable int _refCount


Documentation

TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state
oenum Mode

o DECAL

o MODULATE

o BLEND

o REPLACE

o ADD

o TexEnv(Mode mode=MODULATE)

o TexEnv(const TexEnv& texenv, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_StateAttribute(osg, TexEnv, TEXENV)

ovirtual bool isTextureAttribute() const

ovirtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

ovoid setMode( Mode mode )

oMode getMode() const

ovoid setColor( const Vec4& color )

oVec4& getColor()

oconst Vec4& getColor() const

ovirtual void apply(State& state) const

ovirtual ~TexEnv( void )

oMode _mode

oosg::Vec4 _color


This class has no child classes.

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