CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.
Inheritance:
Public Methods
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CoordinateSystemNode()
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CoordinateSystemNode(const std::string& format, const std::string& cs)
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CoordinateSystemNode(const CoordinateSystemNode&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Node(osg, CoordinateSystemNode)
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void set(const CoordinateSystemNode& csn)
- Set the coordinate system node up by copy the format, coordinate system string, and ellipsoid model of another coordinate system node
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void setFormat(const std::string& format)
- Set the coordinate system format string.
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const std::string& getFormat() const
- Get the coordinate system format string
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void setCoordinateSystem(const std::string& cs)
- Set the CoordinateSystem reference string, should be stored form consistent with the Format
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const std::string& getCoordinateSystem() const
- Get the CoordinateSystem reference string
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void setEllipsoidModel(EllipsoidModel* ellipsode)
- set EllipsoidModel to describe the model used to map lat, long and height into geocentric XYZ and back.
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EllipsoidModel* getEllipsoidModel()
- get the EllipsoidModel
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const EllipsoidModel* getEllipsoidModel() const
- get the const EllipsoidModel
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CoordinateFrame computeLocalCoordinateFrame(const Vec3d& position) const
- compute the local coorindate frame for specified point
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osg::Vec3d computeLocalUpVector(const Vec3d& position) const
- compute the local coorindate frame for specified point
Protected Fields
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std::string _format
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std::string _cs
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ref_ptr<EllipsoidModel> _ellipsoidModel
Protected Methods
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virtual ~CoordinateSystemNode()
Inherited from Group:
Public Methods
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virtual Group* asGroup()
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virtual const Group* asGroup() const
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virtual void traverse(NodeVisitor& nv)
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virtual bool addChild( Node* child )
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virtual bool insertChild( unsigned int index, Node* child )
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virtual bool removeChild( Node* child )
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virtual bool removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline unsigned int getNumChildren() const
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virtual bool setChild( unsigned int i, Node* node )
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inline Node* getChild( unsigned int i )
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inline const Node* getChild( unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline unsigned int getChildIndex( const Node* node ) const
Protected Fields
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NodeList _children
Protected Methods
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virtual bool computeBound() const
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virtual void childRemoved(unsigned int , unsigned int )
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virtual void childInserted(unsigned int )
Inherited from Node:
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Transform* asTransform()
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virtual const Transform* asTransform() const
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virtual void accept(NodeVisitor& nv)
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline ParentList getParents()
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inline Group* getParent(unsigned int i)
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inline const Group* getParent(unsigned int i) const
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inline unsigned int getNumParents() const
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void setUpdateCallback(NodeCallback* nc)
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inline NodeCallback* getUpdateCallback()
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inline const NodeCallback* getUpdateCallback() const
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const
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void setCullCallback(NodeCallback* nc)
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inline NodeCallback* getCullCallback()
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inline const NodeCallback* getCullCallback() const
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void setCullingActive(bool active)
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inline bool getCullingActive() const
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inline unsigned int getNumChildrenWithCullingDisabled() const
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inline bool isCullingActive() const
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inline unsigned int getNumChildrenWithOccluderNodes() const
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bool containsOccluderNodes() const
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inline void setNodeMask(NodeMask nm)
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inline NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(unsigned int i) const
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inline std::string& getDescription(unsigned int i)
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inline unsigned int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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osg::StateSet* getOrCreateStateSet()
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public
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typedef std::vector<Group*> ParentList
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typedef unsigned int NodeMask
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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ref_ptr<NodeCallback> _updateCallback
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unsigned int _numChildrenRequiringUpdateTraversal
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ref_ptr<NodeCallback> _cullCallback
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bool _cullingActive
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unsigned int _numChildrenWithCullingDisabled
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unsigned int _numChildrenWithOccluderNodes
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _stateset
Protected Methods
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void addParent(osg::Group* node)
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void removeParent(osg::Group* node)
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void setNumChildrenRequiringUpdateTraversal(unsigned int num)
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void setNumChildrenWithCullingDisabled(unsigned int num)
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void setNumChildrenWithOccluderNodes(unsigned int num)
Inherited from Object:
Public Classes
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enum DataVariance
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.
For an overview of common earth bases coordinate systems see http://www.colorado.edu/geography/gcraft/notes/coordsys/coordsys_f.html
- CoordinateSystemNode()
- CoordinateSystemNode(const std::string& format, const std::string& cs)
- CoordinateSystemNode(const CoordinateSystemNode&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Node(osg, CoordinateSystemNode)
- void set(const CoordinateSystemNode& csn)
- Set the coordinate system node up by copy the format, coordinate system string, and ellipsoid model of another coordinate system node
- void setFormat(const std::string& format)
- Set the coordinate system format string. Typical values would be WKT, PROJ4, USGS etc.
- const std::string& getFormat() const
- Get the coordinate system format string
- void setCoordinateSystem(const std::string& cs)
- Set the CoordinateSystem reference string, should be stored form consistent with the Format
- const std::string& getCoordinateSystem() const
- Get the CoordinateSystem reference string
- void setEllipsoidModel(EllipsoidModel* ellipsode)
- set EllipsoidModel to describe the model used to map lat, long and height into geocentric XYZ and back.
- EllipsoidModel* getEllipsoidModel()
- get the EllipsoidModel
- const EllipsoidModel* getEllipsoidModel() const
- get the const EllipsoidModel
- CoordinateFrame computeLocalCoordinateFrame(const Vec3d& position) const
- compute the local coorindate frame for specified point
- osg::Vec3d computeLocalUpVector(const Vec3d& position) const
- compute the local coorindate frame for specified point
- virtual ~CoordinateSystemNode()
- std::string _format
- std::string _cs
- ref_ptr<EllipsoidModel> _ellipsoidModel
- This class has no child classes.
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