/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_GLYPH #define OSGTEXT_GLYPH 1 #include #include #include #include #include #include #include #include #include #include #include #include namespace osgText { class Font; class Text; class Glyph3D; class GlyphGeometry; class GlyphTexture; enum ShaderTechnique { NO_TEXT_SHADER = 0x0, GREYSCALE = 0x1, SIGNED_DISTANCE_FIELD = 0x2, ALL_FEATURES = GREYSCALE | SIGNED_DISTANCE_FIELD }; class OSGTEXT_EXPORT Glyph : public osg::Image { public: Glyph(Font* font, unsigned int glyphCode); Font* getFont() { return _font; } const Font* getFont() const { return _font; } unsigned int getGlyphCode() const { return _glyphCode; } void setFontResolution(const FontResolution& fontRes) { _fontResolution = fontRes; } const FontResolution& getFontResolution() const { return _fontResolution; } void setWidth(float width) { _width = width; } float getWidth() const { return _width; } void setHeight(float height) { _height = height; } float getHeight() const { return _height; } void setHorizontalBearing(const osg::Vec2& bearing); const osg::Vec2& getHorizontalBearing() const; void setHorizontalAdvance(float advance); float getHorizontalAdvance() const; void setVerticalBearing(const osg::Vec2& bearing); const osg::Vec2& getVerticalBearing() const; void setVerticalAdvance(float advance); float getVerticalAdvance() const; struct TextureInfo : public osg::Referenced { TextureInfo(): texture(0), texelMargin(0.0f) {} TextureInfo(GlyphTexture* tex, int x, int y, const osg::Vec2& mintc, const osg::Vec2& maxtc, float margin): texture(tex), texturePositionX(x), texturePositionY(y), minTexCoord(mintc), maxTexCoord(maxtc), texelMargin(margin) {} GlyphTexture* texture; int texturePositionX; int texturePositionY; osg::Vec2 minTexCoord; osg::Vec2 maxTexCoord; float texelMargin; }; void setTextureInfo(ShaderTechnique technique, TextureInfo* info); const TextureInfo* getTextureInfo(ShaderTechnique technique) const; TextureInfo* getOrCreateTextureInfo(ShaderTechnique technique); protected: virtual ~Glyph(); Font* _font; unsigned int _glyphCode; FontResolution _fontResolution; float _width; float _height; osg::Vec2 _horizontalBearing; float _horizontalAdvance; osg::Vec2 _verticalBearing; float _verticalAdvance; typedef std::vector< osg::ref_ptr > TextureInfoList; TextureInfoList _textureInfoList; }; class OSGTEXT_EXPORT GlyphGeometry : public osg::Referenced { public: GlyphGeometry(); void setup(const Glyph3D* glyph, const Style* style); bool match(const Style* style) const; osg::Geode* getGeode() const { return _geode.get(); } osg::Geometry* getGeometry() const { return _geometry.get(); } /** Set the VertexArray of the glyph. */ void setVertexArray(osg::Vec3Array * va) { _vertices = va; } /** Get the VertexArray of the glyph. */ osg::Vec3Array * getVertexArray() const { return _vertices.get(); } /** Set the VertexArray of the glyph. */ void setNormalArray(osg::Vec3Array* na) { _normals = na; } /** Get the NormalArray for the wall face. */ osg::Vec3Array* getNormalArray() const { return _normals.get(); } /** Get the PrimitiveSetList for the front face. */ osg::Geometry::PrimitiveSetList& getFrontPrimitiveSetList() { return _frontPrimitiveSetList; } /** Get the PrimitiveSetList for the wall face. */ osg::Geometry::PrimitiveSetList& getWallPrimitiveSetList() { return _wallPrimitiveSetList; } /** Get et the PrimitiveSetList for the back face. */ osg::Geometry::PrimitiveSetList& getBackPrimitiveSetList() { return _backPrimitiveSetList; } /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ virtual void setThreadSafeRefUnref(bool threadSafe); protected: osg::ref_ptr