#include #include #include #include #include #include using namespace osg; Texture::Texture(): _wrap_s(CLAMP), _wrap_t(CLAMP), _wrap_r(CLAMP), _min_filter(LINEAR_MIPMAP_LINEAR), // trilinear _mag_filter(LINEAR), _maxAnisotropy(1.0f), _borderColor(0.0, 0.0, 0.0, 0.0), _internalFormatMode(USE_IMAGE_DATA_FORMAT), _internalFormat(0) { } Texture::Texture(const Texture& text,const CopyOp& copyop): StateAttribute(text,copyop), _wrap_s(text._wrap_s), _wrap_t(text._wrap_t), _wrap_r(text._wrap_r), _min_filter(text._min_filter), _mag_filter(text._mag_filter), _maxAnisotropy(text._maxAnisotropy), _borderColor(text._borderColor), _internalFormatMode(text._internalFormatMode), _internalFormat(text._internalFormat) { } Texture::~Texture() { // delete old texture objects. dirtyTextureObject(); } int Texture::compareTexture(const Texture& rhs) const { COMPARE_StateAttribute_Parameter(_wrap_s) COMPARE_StateAttribute_Parameter(_wrap_t) COMPARE_StateAttribute_Parameter(_wrap_r) COMPARE_StateAttribute_Parameter(_min_filter) COMPARE_StateAttribute_Parameter(_mag_filter) COMPARE_StateAttribute_Parameter(_maxAnisotropy) COMPARE_StateAttribute_Parameter(_internalFormatMode) COMPARE_StateAttribute_Parameter(_internalFormat) return 0; } void Texture::setWrap(WrapParameter which, WrapMode wrap) { switch( which ) { case WRAP_S : _wrap_s = wrap; dirtyTextureParameters(); break; case WRAP_T : _wrap_t = wrap; dirtyTextureParameters(); break; case WRAP_R : _wrap_r = wrap; dirtyTextureParameters(); break; default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<isTextureCompressionARBSupported()) { switch(image.getPixelFormat()) { case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break; case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break; case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break; case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break; case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break; case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break; case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break; case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break; case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break; case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break; } } else internalFormat = image.getInternalTextureFormat(); break; case(USE_S3TC_DXT1_COMPRESSION): if (extensions->isTextureCompressionS3TCSupported()) { switch(image.getPixelFormat()) { case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; default: internalFormat = image.getInternalTextureFormat(); break; } } else internalFormat = image.getInternalTextureFormat(); break; case(USE_S3TC_DXT3_COMPRESSION): if (extensions->isTextureCompressionS3TCSupported()) { switch(image.getPixelFormat()) { case(3): case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case(4): case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; default: internalFormat = image.getInternalTextureFormat(); break; } } else internalFormat = image.getInternalTextureFormat(); break; case(USE_S3TC_DXT5_COMPRESSION): if (extensions->isTextureCompressionS3TCSupported()) { switch(image.getPixelFormat()) { case(3): case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case(4): case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: internalFormat = image.getInternalTextureFormat(); break; } } else internalFormat = image.getInternalTextureFormat(); break; case(USE_USER_DEFINED_FORMAT): internalFormat = _internalFormat; break; } _internalFormat = internalFormat; } bool Texture::isCompressedInternalFormat() const { return isCompressedInternalFormat(getInternalFormat()); } bool Texture::isCompressedInternalFormat(GLint internalFormat) const { switch(internalFormat) { case(GL_COMPRESSED_ALPHA_ARB): case(GL_COMPRESSED_INTENSITY_ARB): case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): case(GL_COMPRESSED_LUMINANCE_ARB): case(GL_COMPRESSED_RGBA_ARB): case(GL_COMPRESSED_RGB_ARB): case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return true; default: return false; } } void Texture::applyTexParameters(GLenum target, State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const uint contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); WrapMode ws = _wrap_s, wt = _wrap_t; // GL_IBM_texture_mirrored_repeat, fall-back REPEAT if (!extensions->isTextureMirroredRepeatSupported()) { if (ws == MIRROR) ws = REPEAT; if (wt == MIRROR) wt = REPEAT; } // GL_EXT_texture_edge_clamp, fall-back CLAMP if (!extensions->isTextureEdgeClampSupported()) { if (ws == CLAMP_TO_EDGE) ws = CLAMP; if (wt == CLAMP_TO_EDGE) wt = CLAMP; } if(!extensions->isTextureBorderClampSupported()) { if(ws == CLAMP_TO_BORDER) ws = CLAMP; if(wt == CLAMP_TO_BORDER) wt = CLAMP; } glTexParameteri( target, GL_TEXTURE_WRAP_S, ws ); glTexParameteri( target, GL_TEXTURE_WRAP_T, wt ); glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter); glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter); if (_maxAnisotropy>1.0f && extensions->isTextureFilterAnisotropicSupported()) { // note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined // by gl.h (or via glext.h) or by include/osg/Texture. glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy); } if (extensions->isTextureBorderClampSupported()) { glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr()); } getTextureParameterDirty(state.getContextID()) = false; } void Texture::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const { // if we don't have a valid image we can't create a texture! if (!image || !image->data()) return; // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const uint contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); // update the modified tag to show that it is upto date. getModifiedTag(contextID) = image->getModifiedTag(); // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); // select the internalFormat required for the texture. bool compressed = isCompressedInternalFormat(_internalFormat); image->ensureValidSizeForTexturing(extensions->maxTextureSize()); glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking()); if( _min_filter == LINEAR || _min_filter == NEAREST ) { if ( !compressed ) { numMimpmapLevels = 1; glTexImage2D( target, 0, _internalFormat, image->s(), image->t(), 0, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else if (extensions->isCompressedTexImage2DSupported()) { numMimpmapLevels = 1; GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 ); GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize; extensions->glCompressedTexImage2D(target, 0, _internalFormat, image->s(), image->t(),0, size, image->data()); } } else { if(!image->isMipmap()) { numMimpmapLevels = 1; gluBuild2DMipmaps( target, _internalFormat, image->s(),image->t(), (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else { numMimpmapLevels = image->getNumMipmapLevels(); int width = image->s(); int height = image->t(); if( !compressed ) { for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++) { if (width == 0) width = 1; if (height == 0) height = 1; glTexImage2D( target, k, _internalFormat, width, height, 0, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->getMipmapData(k)); width >>= 1; height >>= 1; } } else if (extensions->isCompressedTexImage2DSupported()) { GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 ); GLint size = 0; for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++) { if (width == 0) width = 1; if (height == 0) height = 1; size = ((width+3)/4)*((height+3)/4)*blockSize; extensions->glCompressedTexImage2D(target, k, _internalFormat, width, height, 0, size, image->getMipmapData(k)); width >>= 1; height >>= 1; } } } } inwidth = image->s(); inheight = image->t(); } /////////////////////////////////////////////////////////////////////////////////////////////// // Static map to manage the deletion of texture objects are the right time. ////////////////////////////////////////////////////////////////////////////////////////////// #include #include // static cache of deleted display lists which can only // by completely deleted once the appropriate OpenGL context // is set. typedef std::map > DeletedTextureObjectCache; static DeletedTextureObjectCache s_deletedTextureObjectCache; void Texture::deleteTextureObject(uint contextID,GLuint handle) { if (handle!=0) { // insert the handle into the cache for the appropriate context. s_deletedTextureObjectCache[contextID].insert(handle); } } void Texture::flushDeletedTextureObjects(uint contextID) { DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID); if (citr!=s_deletedTextureObjectCache.end()) { std::set& textureObjectSet = citr->second; for(std::set::iterator titr=textureObjectSet.begin(); titr!=textureObjectSet.end(); ++titr) { glDeleteTextures( 1L, &(*titr )); } s_deletedTextureObjectCache.erase(citr); } } void Texture::compile(State& state) const { apply(state); } typedef buffered_value< ref_ptr > BufferedExtensions; static BufferedExtensions s_extensions; const Texture::Extensions* Texture::getExtensions(uint contextID,bool createIfNotInitalized) { if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions; return s_extensions[contextID].get(); } void Texture::setExtensions(uint contextID,Extensions* extensions) { s_extensions[contextID] = extensions; } Texture::Extensions::Extensions() { setupGLExtenions(); } Texture::Extensions::Extensions(const Extensions& rhs): Referenced() { _isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported; _isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported; _isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported; _isTextureBorderClampSupported = rhs._isTextureBorderClampSupported; _isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported; _isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported; _maxTextureSize = rhs._maxTextureSize; _glCompressedTexImage2D = rhs._glCompressedTexImage2D; } void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs) { if (!rhs._isTextureFilterAnisotropicSupported) _isTextureFilterAnisotropicSupported = false; if (!rhs._isTextureMirroredRepeatSupported) _isTextureMirroredRepeatSupported = false; if (!rhs._isTextureEdgeClampSupported) _isTextureEdgeClampSupported = false; if (!rhs._isTextureBorderClampSupported) _isTextureBorderClampSupported = false; if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false; if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false; if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize; if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0; } void Texture::Extensions::setupGLExtenions() { _isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic"); _isTextureMirroredRepeatSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat"); _isTextureEdgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp"); _isTextureBorderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp"); _isTextureCompressionARBSupported = isGLExtensionSupported("GL_ARB_texture_compression"); _isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc"); glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize); char *ptr; if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0) { GLint osg_max_size = atoi(ptr); if (osg_max_size<_maxTextureSize) { _maxTextureSize = osg_max_size; } } _glCompressedTexImage2D = getGLExtensionFuncPtr("glCompressedTexImage2DARB");; } void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const { if (_glCompressedTexImage2D) { typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); ((CompressedTexImage2DArbProc)_glCompressedTexImage2D)(target, level, internalformat, width, height, border, imageSize, data); } else { notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<