/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_ACTION_H #define OSGANIMATION_ACTION_H #include #include #include #include #include #define META_Action(library,name) \ virtual osg::Object* cloneType() const { return new name (); } \ virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \ virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } \ virtual const char* className() const { return #name; } \ virtual const char* libraryName() const { return #library; } \ virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \ namespace osgAnimation { class OSGANIMATION_EXPORT Action : public osg::Object { public: class Callback : public osg::Object { public: Callback(){} Callback(const Callback& nc,const osg::CopyOp&) : _nestedCallback(nc._nestedCallback) {} META_Object(osgAnimation,Callback); virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {} Callback* getNestedCallback() { return _nestedCallback.get(); } void addNestedCallback(Callback* callback) { if (_nestedCallback.valid()) _nestedCallback->addNestedCallback(callback); else _nestedCallback = callback; } protected: osg::ref_ptr _nestedCallback; }; typedef std::map > FrameCallback; META_Action(osgAnimation, Action); Action(); Action(const Action&,const osg::CopyOp&); void setCallback(double when, Callback* callback) { setCallback(static_cast(floor(when*_fps)), callback); } void setCallback(unsigned int frame, Callback* callback) { if (_framesCallback[frame].valid()) _framesCallback[frame]->addNestedCallback(callback); else _framesCallback[frame] = callback; } Callback* getCallback(unsigned int frame) { if (_framesCallback.find(frame) == _framesCallback.end()) return 0; return _framesCallback[frame].get(); } Callback* getFrameCallback(unsigned int frame); Callback* getFrameCallback(double time); unsigned int getFramesPerSecond() const { return _fps; } void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;} void setDuration(double duration) { _numberFrame = static_cast(floor(duration * _fps)); } unsigned int getNumFrames() const { return _numberFrame;} double getDuration() const { return _numberFrame * 1.0 / _fps; } // 0 means infini else it's the number of loop virtual void setLoop(int nb) { _loop = nb; } virtual unsigned int getLoop() const { return _loop;} // get the number of loop, the frame relative to loop. // return true if in range, and false if out of range. bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop ); virtual void traverse(ActionVisitor& visitor) {} //virtual void evaluate(unsigned int frame); protected: FrameCallback _framesCallback; double _speed; unsigned int _fps; unsigned int _numberFrame; unsigned int _loop; enum Status { Play, Stop }; Status _state; }; // blend in from 0 to weight in duration class OSGANIMATION_EXPORT BlendIn : public Action { double _weight; osg::ref_ptr _animation; public: META_Action(osgAnimation, BlendIn); BlendIn() : _weight(0) {} BlendIn(const BlendIn& a, const osg::CopyOp& c) : Action(a,c) { _weight = a._weight; _animation = a._animation;} BlendIn(Animation* animation, double duration, double weight); double getWeight() const { return _weight;} Animation* getAnimation() { return _animation.get(); } void computeWeight(unsigned int frame); }; // blend in from 0 to weight in duration class OSGANIMATION_EXPORT BlendOut : public Action { double _weight; osg::ref_ptr _animation; public: META_Action(osgAnimation, BlendOut); BlendOut() : _weight(0) {} BlendOut(const BlendOut& a, const osg::CopyOp& c) : Action(a,c) { _weight = a._weight; _animation = a._animation;} BlendOut(Animation* animation, double duration); Animation* getAnimation() { return _animation.get(); } double getWeight() const { return _weight;} void computeWeight(unsigned int frame); }; class OSGANIMATION_EXPORT ActionAnimation : public Action { public: META_Action(osgAnimation, ActionAnimation); ActionAnimation() {} ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c) : Action(a,c) { _animation = a._animation;} ActionAnimation(Animation* animation); void updateAnimation(unsigned int frame, int priority); Animation* getAnimation() { return _animation.get(); } protected: osg::ref_ptr _animation; }; // encapsulate animation with blend in blend out for classic usage class OSGANIMATION_EXPORT StripAnimation : public Action { public: META_Action(osgAnimation, StripAnimation); StripAnimation() {} StripAnimation(const StripAnimation& a, const osg::CopyOp& c); StripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 ); ActionAnimation* getActionAnimation() { return _animation.get(); } BlendIn* getBlendIn() { return _blendIn.get(); } BlendOut* getBlendOut() { return _blendOut.second.get(); } const ActionAnimation* getActionAnimation() const { return _animation.get(); } const BlendIn* getBlendIn() const { return _blendIn.get(); } const BlendOut* getBlendOut() const { return _blendOut.second.get(); } unsigned int getBlendOutStartFrame() const { return _blendOut.first; } unsigned int getLoop() const { return _animation->getLoop(); } void setLoop(unsigned int loop); void traverse(ActionVisitor& visitor); protected: typedef std::pair > FrameBlendOut; osg::ref_ptr _blendIn; FrameBlendOut _blendOut; osg::ref_ptr _animation; }; } #endif