/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_TEXTBASE #define OSGTEXT_TEXTBASE 1 #include #include #include #include namespace osgText { class OSGTEXT_EXPORT TextBase : public osg::Drawable { public: TextBase(); TextBase(const TextBase& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); //virtual osg::Object* cloneType() const { return new Text(); } //virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "TextBase"; } virtual const char* libraryName() const { return "osgText"; } void setColor(const osg::Vec4& color); const osg::Vec4& getColor() const { return _color; } /** Set the Font to use to render the text. * setFont(0) sets the use of the default font.*/ inline void setFont(Font* font=0) { setFont(osg::ref_ptr(font)); }; /** Set the Font to use to render the text.*/ void setFont(osg::ref_ptr font); /** Set the font, loaded from the specified front file, to use to render the text, * setFont("") sets the use of the default font. * See the osgText::readFontFile function for how the font file will be located. */ void setFont(const std::string& fontfile); /** Get the font. Return 0 if default is being used.*/ const Font* getFont() const { return _font.get(); } /** Set the text style.*/ void setStyle(Style* style) { _style = style; } /** Get the text style.*/ Style* getStyle() { return _style.get(); } /** Get the const text style.*/ const Style* getStyle() const { return _style.get(); } /** Get or create the text style.*/ Style* getOrCreateStyle() { if (!_style) _style = new Style; return _style.get(); } /** Set the Font reference width and height resolution in texels. * Note, the size may not be supported by current font, * the closest supported font size will be selected.*/ void setFontResolution(unsigned int width, unsigned int height); unsigned int getFontWidth() const { return _fontSize.first; } unsigned int getFontHeight() const { return _fontSize.second; } /** Set the text using a osgText::String.*/ void setText(const String& text); /** Set the text using a std::string, * which is converted to an internal TextString.*/ void setText(const std::string& text); /** Set the text using a Unicode encoded std::string, which is converted to an internal TextString. * The encoding parameter specificies which Unicode encodeding is used in the std::string. */ void setText(const std::string& text,String::Encoding encoding); /** Set the text using a wchar_t string, * which is converted to an internal TextString.*/ void setText(const wchar_t* text); /** Get the text string. * Note, if you modify the string you must call Text::update() for * the internal glyph reprentation to be updated.*/ String& getText() { return _text; } /** Get the const text string.*/ const String& getText() const { return _text; } /** update internal glyph respresentation used for rendering, * and bounding volume.*/ void update() { computeGlyphRepresentation(); } /** Set the rendered character size in object coordinates.*/ void setCharacterSize(float height); /** Set the rendered character size in object coordinates.*/ void setCharacterSize(float height, float aspectRatio); float getCharacterHeight() const { return _characterHeight; } float getCharacterAspectRatio() const { return _style.valid()? _style->getWidthRatio() : 1.0f; } enum CharacterSizeMode { OBJECT_COORDS, /// default SCREEN_COORDS, /// internally scale the characters to be constant screen size. OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT /// text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near. }; /** Set how the CharacterSize value relates to the final rendered character.*/ void setCharacterSizeMode(CharacterSizeMode mode) { _characterSizeMode = mode; } /** Get the CharacterSizeMode.*/ CharacterSizeMode getCharacterSizeMode() const { return _characterSizeMode; } /** Set the maximum width of the text box. * With horizontal layouts any characters which do not fit are wrapped around. * 0 or negative values indicate that no maximum width is set, lines can be as long as * they need be to fit thre required text*/ void setMaximumWidth(float maximumWidth); /** Get the maximim width of the text box.*/ float getMaximumWidth() const { return _maximumWidth; } /** Set the maximum height of the text box. * With horizontal layouts any characters which do not fit are wrapped around. * 0 or negative values indicate that no maximum height is set, lines can be as long as * they need be to fit the required text*/ void setMaximumHeight(float maximumHeight); /** Get the maximum height of the text box.*/ float getMaximumHeight() const { return _maximumHeight; } /** Set the line spacing of the text box, given as a percentage of * the character height. The default value is 0 for backward * compatibility. For longer paragraphs of text, a value of at * least 25% (i.e. set line spacing to 0.25) is recommended. */ void setLineSpacing(float lineSpacing); /** Get the line spacing of the text box. */ float getLineSpacing() const { return _lineSpacing; } /** Set the position of text.*/ void setPosition(const osg::Vec3& pos); /** Get the position of text.*/ const osg::Vec3& getPosition() const { return _position; } enum AlignmentType { LEFT_TOP, LEFT_CENTER, LEFT_BOTTOM, CENTER_TOP, CENTER_CENTER, CENTER_BOTTOM, RIGHT_TOP, RIGHT_CENTER, RIGHT_BOTTOM, LEFT_BASE_LINE, CENTER_BASE_LINE, RIGHT_BASE_LINE, LEFT_BOTTOM_BASE_LINE, CENTER_BOTTOM_BASE_LINE, RIGHT_BOTTOM_BASE_LINE, BASE_LINE = LEFT_BASE_LINE /// default. }; void setAlignment(AlignmentType alignment); AlignmentType getAlignment() const { return _alignment; } enum AxisAlignment { XY_PLANE, REVERSED_XY_PLANE, XZ_PLANE, REVERSED_XZ_PLANE, YZ_PLANE, REVERSED_YZ_PLANE, SCREEN, USER_DEFINED_ROTATION }; void setAxisAlignment(AxisAlignment axis); AxisAlignment getAxisAlignment() const { return _axisAlignment; } void setRotation(const osg::Quat& quat); const osg::Quat& getRotation() const { return _rotation; } void setAutoRotateToScreen(bool autoRotateToScreen); bool getAutoRotateToScreen() const { return _autoRotateToScreen; } enum Layout { LEFT_TO_RIGHT, /// default RIGHT_TO_LEFT, VERTICAL }; void setLayout(Layout layout); Layout getLayout() const { return _layout; } enum DrawModeMask { TEXT = 1, /// default BOUNDINGBOX = 2, FILLEDBOUNDINGBOX = 4, ALIGNMENT = 8 }; void setDrawMode(unsigned int mode); unsigned int getDrawMode() const { return _drawMode; } void setBoundingBoxMargin(float margin); float getBoundingBoxMargin() const { return _textBBMargin; } void setBoundingBoxColor(const osg::Vec4& color){ _textBBColor = color; } const osg::Vec4& getBoundingBoxColor() const { return _textBBColor; } void setKerningType(KerningType kerningType) { _kerningType = kerningType; } KerningType getKerningType() const { return _kerningType; } /** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */ unsigned int getLineCount() const { return _lineCount; } /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ virtual void setThreadSafeRefUnref(bool threadSafe); /** Resize any per context GLObject buffers to specified size. */ virtual void resizeGLObjectBuffers(unsigned int maxSize); /** If State is non-zero, this function releases OpenGL objects for * the specified graphics context. Otherwise, releases OpenGL objexts * for all graphics contexts. */ virtual void releaseGLObjects(osg::State* state=0) const; virtual osg::BoundingBox computeBound() const; protected: virtual ~TextBase(); void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength); void computePositions(); String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last); virtual void computePositions(unsigned int contextID) const = 0; virtual void computeGlyphRepresentation() = 0; // members which have public access. osg::Vec4 _color; osg::ref_ptr _font; osg::ref_ptr