/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; using namespace OpenThreads; struct BlockOperation : public Operation, public Block { BlockOperation(): Operation("Block",false) { reset(); } virtual void release() { Block::release(); } virtual void operator () (Object*) { glFlush(); Block::release(); } }; ///////////////////////////////////////////////////////////////////////////// // // OperationsQueue // OperationQueue::OperationQueue(): osg::Referenced(true) { _currentOperationIterator = _operations.begin(); _operationsBlock = new RefBlock; } OperationQueue::~OperationQueue() { } ref_ptr OperationQueue::getNextOperation(bool blockIfEmpty) { if (blockIfEmpty && _operations.empty()) { _operationsBlock->block(); } OpenThreads::ScopedLock lock(_operationsMutex); if (_operations.empty()) return osg::ref_ptr(); if (_currentOperationIterator == _operations.end()) { // iterator at end of operations so reset to begining. _currentOperationIterator = _operations.begin(); } ref_ptr currentOperation = *_currentOperationIterator; if (!currentOperation->getKeep()) { // osg::notify(osg::INFO)<<"removing "<getName()<set(false); } } else { // osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()< lock(_operationsMutex); // add the operation to the end of the list _operations.push_back(operation); _operationsBlock->set(true); } void OperationQueue::remove(Operation* operation) { osg::notify(osg::INFO)<<"Doing remove operation"< lock(_operationsMutex); for(Operations::iterator itr = _operations.begin(); itr!=_operations.end();) { if ((*itr)==operation) { bool needToResetCurrentIterator = (_currentOperationIterator == itr); itr = _operations.erase(itr); if (needToResetCurrentIterator) _currentOperationIterator = itr; } else ++itr; } } void OperationQueue::remove(const std::string& name) { osg::notify(osg::INFO)<<"Doing remove named operation"< lock(_operationsMutex); // find the remove all operations with specificed name for(Operations::iterator itr = _operations.begin(); itr!=_operations.end();) { if ((*itr)->getName()==name) { bool needToResetCurrentIterator = (_currentOperationIterator == itr); itr = _operations.erase(itr); if (needToResetCurrentIterator) _currentOperationIterator = itr; } else ++itr; } if (_operations.empty()) { _operationsBlock->set(false); } } void OperationQueue::removeAllOperations() { osg::notify(osg::INFO)<<"Doing remove all operations"< lock(_operationsMutex); _operations.clear(); // reset current operator. _currentOperationIterator = _operations.begin(); if (_operations.empty()) { _operationsBlock->set(false); } } void OperationQueue::runOperations(Object* callingObject) { OpenThreads::ScopedLock lock(_operationsMutex); // reset current operation iterator to begining if at end. if (_currentOperationIterator==_operations.end()) _currentOperationIterator = _operations.begin(); for(; _currentOperationIterator != _operations.end(); ) { ref_ptr operation = *_currentOperationIterator; if (!operation->getKeep()) { _currentOperationIterator = _operations.erase(_currentOperationIterator); } else { ++_currentOperationIterator; } // osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<set(false); } } void OperationQueue::releaseOperationsBlock() { _operationsBlock->release(); } void OperationQueue::releaseAllOperations() { OpenThreads::ScopedLock lock(_operationsMutex); for(Operations::iterator itr = _operations.begin(); itr!=_operations.end(); ++itr) { (*itr)->release(); } } void OperationQueue::addOperationThread(OperationThread* thread) { _operationThreads.insert(thread); } void OperationQueue::removeOperationThread(OperationThread* thread) { _operationThreads.erase(thread); } ///////////////////////////////////////////////////////////////////////////// // // OperationThread // OperationThread::OperationThread(): osg::Referenced(true), _parent(0), _done(false) { setOperationQueue(new OperationQueue); } OperationThread::~OperationThread() { //osg::notify(osg::NOTICE)<<"Destructing graphics thread "< lock(_threadMutex); if (_operationQueue == opq) return; if (_operationQueue.valid()) _operationQueue->removeOperationThread(this); _operationQueue = opq; if (_operationQueue.valid()) _operationQueue->addOperationThread(this); } void OperationThread::setDone(bool done) { if (_done==done) return; _done = true; if (done) { osg::notify(osg::INFO)<<"set done "< lock(_threadMutex); if (_currentOperation.valid()) { osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<release(); } } if (_operationQueue.valid()) _operationQueue->releaseOperationsBlock(); } } int OperationThread::cancel() { osg::notify(osg::INFO)<<"Cancelling OperationThread "< lock(_threadMutex); if (_operationQueue.valid()) { _operationQueue->releaseOperationsBlock(); //_operationQueue->releaseAllOperations(); } if (_currentOperation.valid()) _currentOperation->release(); } // then wait for the the thread to stop running. while(isRunning()) { #if 1 { OpenThreads::ScopedLock lock(_threadMutex); if (_operationQueue.valid()) { _operationQueue->releaseOperationsBlock(); // _operationQueue->releaseAllOperations(); } if (_currentOperation.valid()) _currentOperation->release(); } #endif // commenting out debug info as it was cashing crash on exit, presumable // due to osg::notify or std::cout destructing earlier than this destructor. osg::notify(osg::INFO)<<" Waiting for OperationThread to cancel "< operation; ref_ptr operationQueue; { OpenThreads::ScopedLock lock(_threadMutex); operationQueue = _operationQueue; } operation = operationQueue->getNextOperation(true); if (_done) break; if (operation.valid()) { { OpenThreads::ScopedLock lock(_threadMutex); _currentOperation = operation; } // osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "< lock(_threadMutex); _currentOperation = 0; } } if (firstTime) { // do a yield to get round a peculiar thread hang when testCancel() is called // in certain cirumstances - of which there is no particular pattern. YieldCurrentThread(); firstTime = false; } // osg::notify(osg::NOTICE)<<"operations.size()="<<_operations.size()<<" done="<<_done<<" testCancel()"<