/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GRAPHICSTHREAD #define OSG_GRAPHICSTHREAD 1 #include #include namespace osg { class GraphicsContext; /** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/ class OSG_EXPORT GraphicsThread : public osg::OperationThread { public: GraphicsThread(); /** Run does the graphics thread run loop.*/ virtual void run(); }; struct OSG_EXPORT GraphicsOperation : public Operation { GraphicsOperation(const std::string& name, bool keep): Operation(name,keep) {} /** Override the standard Operation opertator and dynamic cast object to a GraphicsContext, * on success call operation()(GraphicsContext*).*/ virtual void operator () (Object* object); virtual void operator () (GraphicsContext* context) = 0; }; /** SwapBufferOperation calls swap buffers on the GraphicsContext.*/ struct OSG_EXPORT SwapBuffersOperation : public GraphicsOperation { SwapBuffersOperation(): GraphicsOperation("SwapBuffers",true) {} virtual void operator () (GraphicsContext* context); }; /** BarrierOperation allows one to syncronize multiple GraphicsThreads with each other.*/ struct OSG_EXPORT BarrierOperation : public Operation, public OpenThreads::Barrier { enum PreBlockOp { NO_OPERATION, GL_FLUSH, GL_FINISH }; BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION): Operation("Barrier", true), OpenThreads::Barrier(numThreads), _preBlockOp(op) {} virtual void release(); virtual void operator () (Object* object); PreBlockOp _preBlockOp; }; /** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire, * then blocks waiting for context to be released, once the block is release the context is re-aqquired.*/ struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsOperation, public RefBlock { ReleaseContext_Block_MakeCurrentOperation(): GraphicsOperation("ReleaseContext_Block_MakeCurrent", false) {} virtual void release(); virtual void operator () (GraphicsContext* context); }; struct OSG_EXPORT BlockAndFlushOperation : public GraphicsOperation, public OpenThreads::Block { BlockAndFlushOperation(); virtual void release(); virtual void operator () (GraphicsContext*); }; struct OSG_EXPORT FlushDeletedGLObjectsOperation : public GraphicsOperation { FlushDeletedGLObjectsOperation(double availableTime, bool keep=false); virtual void operator () (GraphicsContext*); double _availableTime; }; class OSG_EXPORT RunOperations : public osg::GraphicsOperation { public: RunOperations(): osg::GraphicsOperation("RunOperation",true) {} virtual void operator () (osg::GraphicsContext* context); }; class OSG_EXPORT EndOfDynamicDrawBlock : public OpenThreads::BlockCount, public osg::State::DynamicObjectRenderingCompletedCallback { public: EndOfDynamicDrawBlock(unsigned int); void completed(osg::State* state); protected: ~EndOfDynamicDrawBlock() {} }; } #endif