/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include #include #include #include #include #include #include #include #include #include #include class GraphicsContext { public: GraphicsContext() { rs = new Producer::RenderSurface; rs->setWindowRectangle(0,0,1,1); rs->useBorder(false); rs->useConfigEventThread(false); rs->realize(); std::cout<<"Realized window"< rs; }; osg::Vec3 computePosition(bool leftHemisphere, double x, double y) { double latitude = osg::PI*x; double longitude = osg::PI*y; double sin_longitude = sin(longitude); if (leftHemisphere) return osg::Vec3(cos(latitude)*sin_longitude,sin(latitude)*sin_longitude,-cos(longitude)); else return osg::Vec3(-cos(latitude)*sin_longitude,-sin(latitude)*sin_longitude,-cos(longitude)); } bool useCompressedTextures = true; bool use565 = true; osg::Node* createTile(const std::string& filename, bool leftHemisphere, double x, double y, double w,double h) { osg::Geode* geode = new osg::Geode; osg::StateSet* stateset = new osg::StateSet(); osg::ref_ptr options = new osgDB::ImageOptions; options->_sourceImageWindowMode = osgDB::ImageOptions::RATIO_WINDOW; options->_sourceRatioWindow.set(x,1-(y+h),w,h); options->_destinationImageWindowMode = osgDB::ImageOptions::PIXEL_WINDOW; options->_destinationPixelWindow.set(0,0,256,256); osgDB::ImageOptions::TexCoordRange* texCoordRange = 0; osgDB::Registry::instance()->setOptions(options.get()); osg::Image* image = osgDB::readImageFile(filename.c_str()); if (image) { texCoordRange = dynamic_cast(image->getUserData()); osg::Texture2D* texture = new osg::Texture2D; texture->setImage(image); texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setMaxAnisotropy(8); stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); if (useCompressedTextures) { texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION); osg::ref_ptr state = new osg::State; texture->apply(*state); image->readImageFromCurrentTexture(0,true); texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT); } else if (use565) { image->scaleImage(image->s(),image->t(),image->r(),GL_UNSIGNED_SHORT_5_6_5); } } geode->setStateSet( stateset ); // unsigned int numColumns = 10; // unsigned int numRows = 10; unsigned int numColumns = 10; unsigned int numRows = 10; unsigned int r; unsigned int c; osg::Geometry* geometry = new osg::Geometry; osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows)); osg::Vec3Array& n = *(new osg::Vec3Array(numColumns*numRows)); osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows)); osg::UByte4Array& color = *(new osg::UByte4Array(1)); color[0].set(255,255,255,255); osg::Vec2 tex_orig(0.0f,0.0f); float rowTexDelta = 1.0f/(float)(numRows-1); float columnTexDelta = 1.0f/(float)(numColumns-1); if (texCoordRange) { tex_orig.set(texCoordRange->_x,texCoordRange->_y); rowTexDelta = texCoordRange->_h/(float)(numRows-1); columnTexDelta = texCoordRange->_w/(float)(numColumns-1); std::cout<<"setting tex values to use texCoordRange"<setVertexArray(&v); geometry->setNormalArray(&n); geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); geometry->setColorArray(&color); geometry->setColorBinding(osg::Geometry::BIND_OVERALL); geometry->setTexCoordArray(0,&t); for(r=0;raddPrimitiveSet(&drawElements); int ei=0; for(c=0;csetUseVertexBufferObjects(true); geometry->setUseDisplayList(false); geometry->setUseVertexBufferObjects(false); { osg::Vec3 center = computePosition(leftHemisphere, x+w*0.5, y+h*0.5); osg::Vec3 normal = center; osg::Vec3 n00 = computePosition(leftHemisphere, x, y); osg::Vec3 n10 = computePosition(leftHemisphere, x+w, y); osg::Vec3 n11 = computePosition(leftHemisphere, x+w, y+h); osg::Vec3 n01 = computePosition(leftHemisphere, x, y+h); float radius = (center-n00).length(); radius = osg::maximum((center-n10).length(),radius); radius = osg::maximum((center-n11).length(),radius); radius = osg::maximum((center-n01).length(),radius); float min_dot = normal*n00; min_dot = osg::minimum(normal*n10,min_dot); min_dot = osg::minimum(normal*n11,min_dot); min_dot = osg::minimum(normal*n01,min_dot); float angle = acosf(min_dot)+osg::PI*0.5f; float deviation = (anglesetControlPoint(center); ccc->setNormal(normal); ccc->setRadius(radius); ccc->setDeviation(deviation); geometry->setCullCallback(ccc); } geode->addDrawable(geometry); return geode; } osg::Node* createTileAndRecurse(const std::string& filename, const std::string& basename, const std::string& extension, bool leftHemisphere, unsigned int noTilesX, unsigned int noTilesY, double x, double y, double w,double h, unsigned int numLevelsLeft) { osg::Group* group = new osg::Group; double dx = w / (double) noTilesX; double dy = h / (double) noTilesY; if (numLevelsLeft>0) { float cut_off_distance = 4.0f*dy*osg::PI; float max_visible_distance = 1e7; // create current layer, and write to disk. unsigned int numTiles = 0; double lx = x; for(unsigned i=0;i node = createTileAndRecurse(filename,lbasename,extension,leftHemisphere,2,2,lx,ly,dx,dy,numLevelsLeft-1); osgDB::writeNodeFile(*node, lbasename+extension); } // create PagedLOD for tile. osg::PagedLOD* pagedlod = new osg::PagedLOD; osg::Node* tile = createTile(filename,leftHemisphere,lx,ly,dx,dy); pagedlod->addChild(tile, cut_off_distance,max_visible_distance); pagedlod->setRange(1,0.0f,cut_off_distance); pagedlod->setFileName(1,lbasename+extension); pagedlod->setCenter(computePosition(leftHemisphere,lx+dx*0.5,ly+dy*0.5)); group->addChild(pagedlod); // increment number of tiles. ++numTiles; } } } else { double lx = x; for(unsigned i=0;iaddChild(createTile(filename,leftHemisphere,lx,ly,dx,dy)); } } } return group; } bool createWorld(const std::string& left_hemisphere, const std::string& right_hemisphere, const std::string& baseName, unsigned int numLevels) { osgDB::ReaderWriter* readerWriter = osgDB::Registry::instance()->getReaderWriterForExtension("gdal"); if (!readerWriter) { std::cout<<"Error: GDAL plugin not available, cannot preceed with database creation"<addChild(createTileAndRecurse(right_hemisphere, base+"_east", extension, false, 5,5, 0.0, 0.0, 1.0, 1.0, numLevels)); osg::StateSet* stateset = group->getOrCreateStateSet(); stateset->setMode(GL_CULL_FACE,osg::StateAttribute::ON); osgDB::writeNodeFile(*group, baseName); osg::Timer_t end_tick = timer.tick(); std::cout << "Time to create world "<setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-e ","Specify the east hemisphere input file to process"); arguments.getApplicationUsage()->addCommandLineOption("-w ","Specify the west hemisphere input file to process"); arguments.getApplicationUsage()->addCommandLineOption("-o ","Specify the output master file to generate"); arguments.getApplicationUsage()->addCommandLineOption("-l ","Specify the number of PagedLOD levels to generate"); arguments.getApplicationUsage()->addCommandLineOption("--compressed","Create compressed textures (default)"); arguments.getApplicationUsage()->addCommandLineOption("--565","Create R5G5B5A1 textures"); arguments.getApplicationUsage()->addCommandLineOption("--RGB","Create R8G8B8 textures"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); std::string west_hemisphere("land_shallow_topo_west.tif"); while (arguments.read("-w",west_hemisphere)) {} std::string east_hemisphere("land_shallow_topo_east.tif"); while (arguments.read("-e",east_hemisphere)) {} std::string basename("bluemarble.ive"); while (arguments.read("-o",basename)) {} float numLevels=4; while (arguments.read("-l",numLevels)) {} while (arguments.read("--compressed")) { useCompressedTextures = true; use565 = false; } while (arguments.read("--565")) { useCompressedTextures = false; use565 = true;} while (arguments.read("--RGB")) { useCompressedTextures = false; use565 = false; } // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // if (arguments.argc()<=1) // { // arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); // return 1; // } // create a graphics context to allow us to use OpenGL to compress textures. GraphicsContext gfx; createWorld(west_hemisphere,east_hemisphere,basename,(unsigned int)numLevels); return 0; }