#ifndef OSGUTIL_HALFWAYMAPGENERATOR_ #define OSGUTIL_HALFWAYMAPGENERATOR_ #include #include namespace osgUtil { /** This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects. It computes: C = normalize(R - L), where C is the resulting color, R is the reflection vector and L is the light direction. */ class OSGUTIL_EXPORT HalfWayMapGenerator: public CubeMapGenerator { public: HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size = 64); HalfWayMapGenerator(const HalfWayMapGenerator ©, const osg::CopyOp ©op); protected: virtual ~HalfWayMapGenerator() {} HalfWayMapGenerator &operator=(const HalfWayMapGenerator &) { return *this; } inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const; private: osg::Vec3 ldir_; }; // INLINE METHODS inline osg::Vec4 HalfWayMapGenerator::compute_color(const osg::Vec3 &R) const { const osg::Vec3 V = (R / R.length()) - ldir_; return vector_to_color(V / V.length()); } } #endif