/* OpenSceneGraph example, osgmultitexture. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer; // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!rootnode) rootnode = osgDB::readNodeFile("cessnafire.osg"); if (!rootnode) { osg::notify(osg::NOTICE)<<"Please specify and model filename on the command line."<setImage(image); osg::TexGen* texgen = new osg::TexGen; texgen->setMode(osg::TexGen::SPHERE_MAP); osg::TexEnv* texenv = new osg::TexEnv; texenv->setMode(osg::TexEnv::BLEND); texenv->setColor(osg::Vec4(0.3f,0.3f,0.3f,0.3f)); osg::StateSet* stateset = new osg::StateSet; stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(1,texgen,osg::StateAttribute::ON); stateset->setTextureAttribute(1,texenv); rootnode->setStateSet(stateset); } else { osg::notify(osg::NOTICE)<<"unable to load reflect map, model will not be mutlitextured"<getMaxNumberOfGraphicsContexts(); ++contextID) { osg::Texture::Extensions* textExt = osg::Texture::getExtensions(contextID,false); if (textExt) { if (!textExt->isMultiTexturingSupported()) { std::cout<<"Warning: multi-texturing not supported by OpenGL drivers, unable to run application."<