//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_PROJECTION #define OSG_PROJECTION 1 #include #include namespace osg { /** Projection nodes set up the frustum/orthographic projection used when rendering the scene . */ class SG_EXPORT Projection : public Group { public : Projection(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Projection(const Projection&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); Projection(const Matrix& matix); META_Node(Projection); /** Set the transform's matrix.*/ void setMatrix(const Matrix& mat) { (*_matrix) = mat; } /** Get the transform's matrix. */ inline const Matrix& getMatrix() const { return *_matrix; } /** preMult transform.*/ void preMult(const Matrix& mat) { _matrix->preMult(mat); } /** postMult transform.*/ void postMult(const Matrix& mat) { _matrix->postMult(mat); } protected : virtual ~Projection(); ref_ptr _matrix; }; } #endif