#include #include #include #include #include #include #include #include #include class ViewerWidget : public QWidget, public osgViewer::CompositeViewer { public: ViewerWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f) { setThreadingModel(threadingModel); // disable the default setting of viewer.done() by pressing Escape. setKeyEventSetsDone(0); QWidget* widget1 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("cow.osgt") ); QWidget* widget2 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("glider.osgt") ); QWidget* widget3 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("axes.osgt") ); QWidget* widget4 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("fountain.osgt") ); QWidget* popupWidget = addViewWidget( createGraphicsWindow(900,100,320,240,"Popup window",true), osgDB::readRefNodeFile("dumptruck.osgt") ); popupWidget->show(); QGridLayout* grid = new QGridLayout; grid->addWidget( widget1, 0, 0 ); grid->addWidget( widget2, 0, 1 ); grid->addWidget( widget3, 1, 0 ); grid->addWidget( widget4, 1, 1 ); setLayout( grid ); connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) ); _timer.start( 10 ); } QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::ref_ptr scene ) { osgViewer::View* view = new osgViewer::View; addView( view ); osg::Camera* camera = view->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); // set the draw and read buffers up for a double buffered window with rendering going to back buffer camera->setDrawBuffer(GL_BACK); camera->setReadBuffer(GL_BACK); camera->setProjectionMatrixAsPerspective(30.0f, static_cast(traits->width)/static_cast(traits->height), 1.0f, 10000.0f ); view->setSceneData( scene ); view->addEventHandler( new osgViewer::StatsHandler ); view->setCameraManipulator( new osgGA::MultiTouchTrackballManipulator ); gw->setTouchEventsEnabled( true ); return gw->getGLWidget(); } osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false ) { osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get()); } virtual void paintEvent( QPaintEvent* event ) { frame(); } protected: QTimer _timer; }; int main( int argc, char** argv ) { osg::ArgumentParser arguments(&argc, argv); #if QT_VERSION >= 0x050000 // Qt5 is currently crashing and reporting "Cannot make QOpenGLContext current in a different thread" when the viewer is run multi-threaded, this is regression from Qt4 osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::SingleThreaded; #else osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext; #endif while (arguments.read("--SingleThreaded")) threadingModel = osgViewer::ViewerBase::SingleThreaded; while (arguments.read("--CullDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext; while (arguments.read("--DrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::DrawThreadPerContext; while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext; #if QT_VERSION >= 0x040800 // Required for multithreaded QGLWidget on Linux/X11, see http://blog.qt.io/blog/2011/06/03/threaded-opengl-in-4-8/ if (threadingModel != osgViewer::ViewerBase::SingleThreaded) QApplication::setAttribute(Qt::AA_X11InitThreads); #endif QApplication app(argc, argv); ViewerWidget* viewWidget = new ViewerWidget(0, Qt::Widget, threadingModel); viewWidget->setGeometry( 100, 100, 800, 600 ); viewWidget->show(); return app.exec(); }