//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_APPVISITOR #define OSGUTIL_APPVISITOR 1 #include #include #include #include #include #include #include #include #include #include #include #include namespace osgUtil { /** * Basic AppVisitor implementation for animating a scene. * This visitor traverses the scene graph, call each nodes appCallback if * it exists. */ class OSGUTIL_EXPORT AppVisitor : public osg::NodeVisitor { public: AppVisitor(); virtual ~AppVisitor(); virtual void reset(); virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Geode& node) { handle_geode_callbacks(node); } virtual void apply(osg::Billboard& node) { handle_geode_callbacks(node); } virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Impostor& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); } protected: /** prevent unwanted copy construction.*/ AppVisitor(const AppVisitor&):osg::NodeVisitor() {} /** prevent unwanted copy operator.*/ AppVisitor& operator = (const AppVisitor&) { return *this; } inline void handle_callbacks_and_traverse(osg::Node& node) { osg::NodeCallback* callback = node.getAppCallback(); if (callback) (*callback)(&node,this); else if (node.getNumChildrenRequiringAppTraversal()>0) traverse(node); } inline void handle_geode_callbacks(osg::Geode& node) { osg::NodeCallback* callback = node.getAppCallback(); if (callback) (*callback)(&node,this); else if (node.getNumChildrenRequiringAppTraversal()>0) traverse(node); // call the app callbacks on the drawables. for(unsigned int i=0;igetAppCallback(); if (callback) callback->app(this,node.getDrawable(i)); } } }; } #endif