class SG_EXPORT osg::LOD

LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.

Inheritance:


Public Methods

[more] LOD()
[more] LOD(const LOD&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_Node(osg, LOD)
[more]virtual void traverse(NodeVisitor& nv)
[more]virtual bool addChild(Node* child)
[more]virtual bool addChild(Node* child, float min, float max)
[more]virtual bool removeChild(Node* child)
[more]void setCenterMode(CenterMode mode)
[more]CenterMode getCenterMode() const
[more]inline void setCenter(const Vec3& center)
Sets the object-space point which defines the center of the osg::LOD.
[more]inline const Vec3& getCenter() const
return the LOD center point.
[more]void setRange(unsigned int childNo, float min, float max)
Sets the min and max visible ranges of range of specifiec child.
[more]inline float getMinRange(unsigned int childNo) const
returns the min visible range for specified child
[more]inline float getMaxRange(unsigned int childNo) const
returns the max visible range for specified child
[more]inline unsigned int getNumRanges() const
returns the number of ranges currently set.
[more]inline RangeList& getRangeList()
return the list of MinMax ranges for each child
[more]inline const RangeList& getRangeList() const
return the list of MinMax ranges for each child

Public Members

[more]typedef std::pair<float,float> MinMaxPair
[more]typedef std::vector<MinMaxPair> RangeList
[more]enum CenterMode

Protected Fields

[more]CenterMode _centerMode
[more]Vec3 _userDefinedCenter
[more]RangeList _rangeList

Protected Methods

[more]virtual ~LOD()


Inherited from Group:

Public Methods

ovirtual Group* asGroup()
ovirtual const Group* asGroup() const
ovirtual bool insertChild( unsigned int index, Node* child )
ovirtual bool replaceChild( Node* origChild, Node* newChild )
oinline unsigned int getNumChildren() const
ovirtual bool setChild( unsigned int i, Node* node )
oinline Node* getChild( unsigned int i )
oinline const Node* getChild( unsigned int i ) const
oinline bool containsNode( const Node* node ) const
oinline unsigned int getChildIndex( const Node* node ) const

Protected Fields

oNodeList _children

Protected Methods

ovirtual bool computeBound() const


Inherited from Node:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp& copyop) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Transform* asTransform()
ovirtual const Transform* asTransform() const
ovirtual void accept(NodeVisitor& nv)
ovirtual void ascend(NodeVisitor& nv)
oinline void setName( const std::string& name )
oinline void setName( const char* name )
oinline const std::string& getName() const
oinline const ParentList& getParents() const
oinline ParentList getParents()
oinline Group* getParent(unsigned int i)
oinline const Group* getParent(unsigned int i) const
oinline unsigned int getNumParents() const
ovoid setUpdateCallback(NodeCallback* nc)
oinline NodeCallback* getUpdateCallback()
oinline const NodeCallback* getUpdateCallback() const
oinline unsigned int getNumChildrenRequiringUpdateTraversal() const
ovoid setCullCallback(NodeCallback* nc)
oinline NodeCallback* getCullCallback()
oinline const NodeCallback* getCullCallback() const
ovoid setCullingActive(bool active)
oinline bool getCullingActive() const
oinline unsigned int getNumChildrenWithCullingDisabled() const
oinline bool isCullingActive() const
oinline unsigned int getNumChildrenWithOccluderNodes() const
obool containsOccluderNodes() const
oinline void setNodeMask(NodeMask nm)
oinline NodeMask getNodeMask() const
oinline const DescriptionList& getDescriptions() const
oinline DescriptionList& getDescriptions()
oinline const std::string& getDescription(unsigned int i) const
oinline std::string& getDescription(unsigned int i)
oinline unsigned int getNumDescriptions() const
ovoid addDescription(const std::string& desc)
oinline void setStateSet(osg::StateSet* dstate)
oosg::StateSet* getOrCreateStateSet()
oinline osg::StateSet* getStateSet()
oinline const osg::StateSet* getStateSet() const
oinline const BoundingSphere& getBound() const
ovoid dirtyBound()

Public Members

otypedef std::vector<Group*> ParentList
otypedef unsigned int NodeMask
otypedef std::vector<std::string> DescriptionList

Protected Fields

omutable BoundingSphere _bsphere
omutable bool _bsphere_computed
ostd::string _name
oParentList _parents
oref_ptr<NodeCallback> _updateCallback
ounsigned int _numChildrenRequiringUpdateTraversal
oref_ptr<NodeCallback> _cullCallback
obool _cullingActive
ounsigned int _numChildrenWithCullingDisabled
ounsigned int _numChildrenWithOccluderNodes
oNodeMask _nodeMask
oDescriptionList _descriptions
oref_ptr<StateSet> _stateset

Protected Methods

ovoid addParent(osg::Group* node)
ovoid removeParent(osg::Group* node)
ovoid setNumChildrenRequiringUpdateTraversal(unsigned int num)
ovoid setNumChildrenWithCullingDisabled(unsigned int num)
ovoid setNumChildrenWithOccluderNodes(unsigned int num)


Inherited from Object:

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable int _refCount


Documentation

LOD - Level Of Detail group node which allows switching between children depending on distance from eye point. Typical uses are for load balancing - objects further away from the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can also be chosen. The children are ordered from most detailed (for close up views) to the least (see from a distance), and a set of ranges are used to decide which LOD is used at different view distances, the criteria used is child 'i' is used when range[i]
o LOD()

o LOD(const LOD&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_Node(osg, LOD)

ovirtual void traverse(NodeVisitor& nv)

ovirtual bool addChild(Node* child)

ovirtual bool addChild(Node* child, float min, float max)

ovirtual bool removeChild(Node* child)

otypedef std::pair<float,float> MinMaxPair

otypedef std::vector<MinMaxPair> RangeList

oenum CenterMode

o USE_BOUNDING_SPHERE_CENTER

o USER_DEFINED_CENTER

ovoid setCenterMode(CenterMode mode)

oCenterMode getCenterMode() const

oinline void setCenter(const Vec3& center)
Sets the object-space point which defines the center of the osg::LOD. center is affected by any transforms in the hierarchy above the osg::LOD.

oinline const Vec3& getCenter() const
return the LOD center point.

ovoid setRange(unsigned int childNo, float min, float max)
Sets the min and max visible ranges of range of specifiec child. Values are floating point distance specified in local objects coordinates.

oinline float getMinRange(unsigned int childNo) const
returns the min visible range for specified child

oinline float getMaxRange(unsigned int childNo) const
returns the max visible range for specified child

oinline unsigned int getNumRanges() const
returns the number of ranges currently set. An LOD which has been fully set up will have getNumChildren()==getNumRanges().

oinline RangeList& getRangeList()
return the list of MinMax ranges for each child

oinline const RangeList& getRangeList() const
return the list of MinMax ranges for each child

ovirtual ~LOD()

oCenterMode _centerMode

oVec3 _userDefinedCenter

oRangeList _rangeList


Direct child classes:
PagedLOD
Impostor

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