/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_CLUSTERCULLINGCALLBACK #define OSG_CLUSTERCULLINGCALLBACK 1 #include #include namespace osg { /** @class ClusterCullingCallback @brief Implements cluster culling to cull back facing subgraphs and drawables. Derived from Drawable::CullCallback and osg::NodeCallback. This culling callback is intended to be attached to a node using the setCullCallback method. If the node is a drawable cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) otherwise operator()(Node*, NodeVisitor*) will be called during the cull traversal. To decide whether the node (in case of a drawable) or its children (in case of any other node type) are to be culled depends on four parameters: - a control point, - a normal specified at the control point, - a deviation value representing the cosinus of an enclosed angle and - a radius describing a sphere around the control point. The node is culled if the following two conditions are fulfilled: - the distance between the current eye/view point to the control point is larger or equal to radius, - the cosinus of the enclosed angle between the normal and the vector from the control point to the eye/view point is smaller(!) than the specified deviation value (normally this value is negative meaning that the enclosed angle between the control point and the eye/view point is larger than the angle indirectly specified by the deviation value). @remark As the deviation is representing the cosine of an enclosed angle its value should be within the the interval [-1; 1]. A value of one will cull all nodes while a value of -1 will never cull a node. The deviation will normally have negative values because then the enclosed angle between the normal and the eye/view point is larger than 90 degrees (and therefore the eye sees the "back" from the control point). */ class OSG_EXPORT ClusterCullingCallback : public DrawableCullCallback, public NodeCallback { public: ClusterCullingCallback(); ClusterCullingCallback(const ClusterCullingCallback& ccc,const CopyOp& copyop); ClusterCullingCallback(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation, float radius=-1.0f); ClusterCullingCallback(const osg::Drawable* drawable); META_Object(osg,ClusterCullingCallback); virtual NodeCallback* asNodeCallback() { return osg::NodeCallback::asNodeCallback(); } virtual const NodeCallback* asNodeCallback() const { return osg::NodeCallback::asNodeCallback(); } virtual DrawableCullCallback* asDrawableCullCallback() { return osg::DrawableCullCallback::asDrawableCullCallback(); } virtual const DrawableCullCallback* asDrawableCullCallback() const { return osg::DrawableCullCallback::asDrawableCullCallback(); } // use the NodeCallbacks implementation of run. virtual bool run(osg::Object* object, osg::Object* data) { return NodeCallback::run(object, data); } /** Computes the control point, normal, and deviation from the * given drawable contents. */ void computeFrom(const osg::Drawable* drawable); /** Transform the ClusterCullingCallback's positional members to a new coordinate frame.*/ void transform(const osg::Matrixd& matrix); void set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation, float radius); void setControlPoint(const osg::Vec3& controlPoint) { _controlPoint = controlPoint; } const osg::Vec3& getControlPoint() const { return _controlPoint; } void setNormal(const osg::Vec3& normal) { _normal = normal; } const osg::Vec3& getNormal() const { return _normal; } void setRadius(float radius) { _radius = radius; } float getRadius() const { return _radius; } void setDeviation(float deviation) { _deviation = deviation; } float getDeviation() const { return _deviation; } virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const; /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator()(Node* node, NodeVisitor* nv); protected: virtual ~ClusterCullingCallback() {} osg::Vec3 _controlPoint; osg::Vec3 _normal; float _radius; float _deviation; }; } #endif