/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_IMAGEPROCESSOR #define OSGDB_IMAGEPROCESSOR 1 #include namespace osgDB { class ImageProcessor : public osg::Object { public: ImageProcessor(): osg::Object(true) {} ImageProcessor(const ImageProcessor& rw,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): osg::Object(rw,copyop) {} virtual ~ImageProcessor() {} META_Object(osgDB,ImageProcessor); enum CompressionMethod { USE_CPU, /// Use CPU for compression even when GPU compression is available USE_GPU /// Use GPU for compression when available (i.e CUDA), otherwise fallback to CPU }; enum CompressionQuality { FASTEST, NORMAL, PRODUCTION, HIGHEST }; virtual void compress(osg::Image& image, osg::Texture::InternalFormatMode compressedFormat, bool generateMipMap, bool resizeToPowerOfTwo, CompressionMethod method, CompressionQuality quality) {} virtual void generateMipMap(osg::Image& image, bool resizeToPowerOfTwo, CompressionMethod method) {} }; } #endif