DriveManipulator is a camera manipulator which provides drive-like functionality.
Inheritance:
Public Methods
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DriveManipulator()
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virtual const char* className() const
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virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
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virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
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virtual void setNode(osg::Node*)
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virtual const osg::Node* getNode() const
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virtual osg::Node* getNode()
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virtual void computeHomePosition()
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virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
Protected Classes
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enum SpeedControlMode
Protected Fields
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osg::ref_ptr<const GUIEventAdapter> _ga_t1
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osg::ref_ptr<const GUIEventAdapter> _ga_t0
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osg::ref_ptr<osg::Node> _node
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double _modelScale
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double _velocity
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double _height
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double _buffer
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SpeedControlMode _speedMode
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osg::Vec3d _eye
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osg::Quat _rotation
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double _distance
Protected Methods
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virtual ~DriveManipulator()
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void flushMouseEventStack()
- Reset the internal GUIEvent stack
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void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
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void computePosition(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up)
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bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Public Classes
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class CoordinateFrameCallback: public osg::Referenced
- callback class to use to allow matrix manipulators to querry the application for the local coordinate frame
Public Methods
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virtual void setMinimumDistance(float minimumDistance)
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float getMinimumDistance() const
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb)
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CoordinateFrameCallback* getCoordinateFrameCallback()
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const CoordinateFrameCallback* getCoordinateFrameCallback() const
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osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
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osg::Vec3d getSideVector(const osg::CoordinateFrame& cf) const
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osg::Vec3d getFrontVector(const osg::CoordinateFrame& cf) const
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osg::Vec3d getUpVector(const osg::CoordinateFrame& cf) const
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const
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virtual float getFusionDistanceValue() const
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
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virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
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virtual void setAutoComputeHomePosition(bool flag)
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bool getAutoComputeHomePosition() const
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virtual void accept(GUIEventHandlerVisitor& v)
Protected Fields
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double _minimumDistance
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bool _autoComputeHomePosition
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osg::Vec3d _homeEye
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osg::Vec3d _homeCenter
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osg::Vec3d _homeUp
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osg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback
Public Methods
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META_Object (osgGA, GUIEventHandler) const () const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
DriveManipulator is a camera manipulator which provides drive-like
functionality. By default, the left mouse button accelerates, the right
mouse button decelerates, and the middle mouse button (or left and
right simultaneously) stops dead.
- DriveManipulator()
- virtual const char* className() const
- virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
- virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
- virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
- virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
- virtual void setNode(osg::Node*)
- virtual const osg::Node* getNode() const
- virtual osg::Node* getNode()
- virtual void computeHomePosition()
- virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
- virtual ~DriveManipulator()
- void flushMouseEventStack()
- Reset the internal GUIEvent stack
- void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
- void computePosition(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up)
- bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
- osg::ref_ptr<const GUIEventAdapter> _ga_t1
- osg::ref_ptr<const GUIEventAdapter> _ga_t0
- osg::ref_ptr<osg::Node> _node
- double _modelScale
- double _velocity
- double _height
- double _buffer
- enum SpeedControlMode
- USE_MOUSE_Y_FOR_SPEED
- USE_MOUSE_BUTTONS_FOR_SPEED
- SpeedControlMode _speedMode
- osg::Vec3d _eye
- osg::Quat _rotation
- double _distance
- This class has no child classes.
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