#include #include #include #include #include #include #include #include #include #include #include #include class KeyboardModel : public osg::Referenced { public: KeyboardModel() { createKeyboard(); } osg::Group* getScene() { return _scene.get(); } void keyChange(int key,int value); protected: ~KeyboardModel() {} osg::Switch* addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height); osg::Switch* addKey(int key,osg::Switch* sw); void createKeyboard(); typedef std::map > KeyModelMap; osg::ref_ptr _scene; KeyModelMap _keyModelMap; osg::ref_ptr _inputText; }; void KeyboardModel::keyChange(int key,int value) { osg::notify(osg::INFO) << "key value change, code="<setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); textUp->setCharacterSize(height); textUp->setPosition(pos); textUp->setDrawMode(osgText::Text::TEXT/*|osgText::Text::BOUNDINGBOX*/); textUp->setAlignment(osgText::Text::LEFT_CENTER); textUp->setAxisAlignment(osgText::Text::XZ_PLANE); textUp->setText(text); geodeUp->addDrawable(textUp); } osg::Geode* geodeDown = new osg::Geode; { osgText::Text* textDown = new osgText::Text; textDown->setFont("fonts/arial.ttf"); textDown->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f)); textDown->setCharacterSize(height); textDown->setPosition(pos); textDown->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/); textDown->setAlignment(osgText::Text::LEFT_CENTER); textDown->setAxisAlignment(osgText::Text::XZ_PLANE); textDown->setText(text); geodeDown->addDrawable(textDown); } osg::Switch* model = new osg::Switch; model->addChild(geodeUp,true); model->addChild(geodeDown,false); _scene->addChild(model); _keyModelMap[key] = model; pos.x() += width; return model; } osg::Switch* KeyboardModel::addKey(int key,osg::Switch* sw) { _keyModelMap[key] = sw; return sw; } void KeyboardModel::createKeyboard() { _scene = new osg::Group; osg::Vec3 origin(0.0f,0.0f,0.0f); osg::Vec3 pos=origin; addKey(pos,osgGA::GUIEventAdapter::KEY_Control_L,"Ctrl",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Super_L,"Super",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Alt_L,"Alt",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Space,"Space",3.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Mode_switch,"Switch",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Super_R,"Super",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Menu,"Menu",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Control_R,"Ctrl",2.0f,0.5f); osg::Vec3 middle(pos.x()+1.0f,0.0f,0.0f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_L,"Shift",2.0f,0.5f); addKey(pos,'\\',"\\",1.0f,1.0f); addKey('Z',addKey(pos,'z',"Z",1.0f,1.0f)); addKey('X',addKey(pos,'x',"X",1.0f,1.0f)); addKey('C',addKey(pos,'c',"C",1.0f,1.0f)); addKey('V',addKey(pos,'v',"V",1.0f,1.0f)); addKey('B',addKey(pos,'b',"B",1.0f,1.0f)); addKey('N',addKey(pos,'n',"N",1.0f,1.0f)); addKey('M',addKey(pos,'m',"M",1.0f,1.0f)); addKey('<',addKey(pos,',',",",1.0f,1.0f)); addKey('>',addKey(pos,'.',".",1.0f,1.0f)); addKey('?',addKey(pos,'/',"/",1.0f,1.0f)); addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_R,"Shift",2.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Caps_Lock,"Caps",2.0f,0.5f); addKey('A',addKey(pos,'a',"A",1.0f,1.0f)); addKey('S',addKey(pos,'s',"S",1.0f,1.0f)); addKey('D',addKey(pos,'d',"D",1.0f,1.0f)); addKey('F',addKey(pos,'f',"F",1.0f,1.0f)); addKey('G',addKey(pos,'g',"G",1.0f,1.0f)); addKey('H',addKey(pos,'h',"H",1.0f,1.0f)); addKey('J',addKey(pos,'j',"J",1.0f,1.0f)); addKey('K',addKey(pos,'k',"K",1.0f,1.0f)); addKey('L',addKey(pos,'l',"L",1.0f,1.0f)); addKey(':',addKey(pos,';',";",1.0f,1.0f)); addKey('@',addKey(pos,'\'',"'",1.0f,1.0f)); addKey('~',addKey(pos,'#',"#",1.0f,1.0f)); addKey(pos,osgGA::GUIEventAdapter::KEY_Return,"Return",4.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Tab,"Tab",2.0f,0.5f); addKey('Q',addKey(pos,'q',"Q",1.0f,1.0f)); addKey('W',addKey(pos,'w',"W",1.0f,1.0f)); addKey('E',addKey(pos,'e',"E",1.0f,1.0f)); addKey('R',addKey(pos,'r',"R",1.0f,1.0f)); addKey('T',addKey(pos,'t',"T",1.0f,1.0f)); addKey('Y',addKey(pos,'y',"Y",1.0f,1.0f)); addKey('U',addKey(pos,'u',"U",1.0f,1.0f)); addKey('I',addKey(pos,'i',"I",1.0f,1.0f)); addKey('O',addKey(pos,'o',"O",1.0f,1.0f)); addKey('P',addKey(pos,'p',"P",1.0f,1.0f)); addKey('{',addKey(pos,'[',"[",1.0f,1.0f)); addKey('}',addKey(pos,']',"]",1.0f,1.0f)); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,'`',"`",1.0f,1.0f); addKey(pos,'1',"1",1.0f,1.0f); addKey(pos,'2',"2",1.0f,1.0f); addKey(pos,'3',"3",1.0f,1.0f); addKey(pos,'4',"4",1.0f,1.0f); addKey(pos,'5',"5",1.0f,1.0f); addKey(pos,'6',"6",1.0f,1.0f); addKey(pos,'7',"7",1.0f,1.0f); addKey(pos,'8',"8",1.0f,1.0f); addKey(pos,'9',"9",1.0f,1.0f); addKey(pos,'0',"0",1.0f,1.0f); addKey(pos,'-',"-",1.0f,1.0f); addKey(pos,'=',"=",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_BackSpace,"Backspace",3.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.5f; float F_height = 0.5f; addKey(pos,osgGA::GUIEventAdapter::KEY_Escape,"Esc",2.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F1,"F1",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F2,"F2",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F3,"F3",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F4,"F4",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F5,"F5",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F6,"F6",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F7,"F7",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F8,"F8",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F9,"F9",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F10,"F10",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F11,"F11",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F12,"F12",1.0f,F_height); float cursorMoveHeight=0.35f; pos = middle; addKey(pos,osgGA::GUIEventAdapter::KEY_Left,"Left",1.0f,cursorMoveHeight); osg::Vec3 down = pos; addKey(pos,osgGA::GUIEventAdapter::KEY_Down,"Down",1.0f,cursorMoveHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Right,"Right",1.0f,cursorMoveHeight); osg::Vec3 keypad = pos; keypad.x()+=1.0f; pos = down; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Up,"Up",1.0f,cursorMoveHeight); float homeHeight = 0.35f; pos = middle; pos.z() += 3.0; addKey(pos,osgGA::GUIEventAdapter::KEY_Delete,"Delete",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_End,"End",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Down,"Page\nDown",1.0f,homeHeight); pos = middle; pos.z() += 4.0; addKey(pos,osgGA::GUIEventAdapter::KEY_Insert,"Insert",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Home,"Home",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Up,"Page\nUp",1.0f,homeHeight); pos = middle; pos.z() += 5.5; addKey(pos,osgGA::GUIEventAdapter::KEY_Print,"PrtScrn\nSysRq",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Scroll_Lock,"ScrLk",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Pause,"Pause\nBreak",1.0f,homeHeight); pos = keypad; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Insert,"0",2.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Delete,".",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Enter,"Enter",1.0f,homeHeight); pos = keypad; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_End,"1",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Down,"2",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Down,"3",1.0f,1.0f); pos = keypad; pos.z() += 2.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Left,"4",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Begin,"5",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Right,"6",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Add,"+",1.0f,1.0f); pos = keypad; pos.z() += 3.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Home,"7",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Up,"8",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Up,"9",1.0f,1.0f); pos = keypad; pos.z() += 4.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Num_Lock,"Num\nLock",1.0f,0.3f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Divide,"/",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Multiply,"*",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Subtract,"-",1.0f,1.0f); float totalWidth = pos.x()-origin.x(); pos = origin; pos.z() += -1.5f; osg::Geode* geodeInput = new osg::Geode; { _inputText = new osgText::Text; _inputText->setFont("fonts/arial.ttf"); _inputText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f)); _inputText->setCharacterSize(1.0f); _inputText->setMaximumWidth(totalWidth); _inputText->setPosition(pos); _inputText->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/); _inputText->setAlignment(osgText::Text::BASE_LINE); _inputText->setAxisAlignment(osgText::Text::XZ_PLANE); _inputText->setText("Press some keys..."); geodeInput->addDrawable(_inputText.get()); _scene->addChild(geodeInput); } } class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler(KeyboardModel* keyboardModel): _keyboardModel(keyboardModel) {} virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { _keyboardModel->keyChange(ea.getKey(),1); return true; } case(osgGA::GUIEventAdapter::KEYUP): { _keyboardModel->keyChange(ea.getKey(),0); return true; } default: return false; } } osg::ref_ptr _keyboardModel; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of handling keyboard events and text."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-c","Mannually create occluders"); // initialize the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); osg::ref_ptr keyboardModel = new KeyboardModel; KeyboardEventHandler* keh = new KeyboardEventHandler(keyboardModel.get()); viewer.getEventHandlerList().push_front(keh); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // attach the scene graph. viewer.setSceneData( keyboardModel->getScene() ); //osgDB::writeNodeFile(*keyboardModel->getScene(),"test.osg"); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }