//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TEXENV #define OSG_TEXENV 1 #include #include namespace osg { /** TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state.*/ class SG_EXPORT TexEnv : public StateAttribute { public : TexEnv(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(texenv,copyop), _mode(texenv._mode) {} META_StateAttribute(TexEnv, TEXENV); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TexEnv,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) return 0; // passed all the above comparison macro's, must be equal. } enum Mode { DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE }; void setMode( const Mode mode ); const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected : virtual ~TexEnv( void ); Mode _mode; }; }; #endif