/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC2UI #define OSG_VEC2UI 1 namespace osg { /** General purpose integer pair. */ class Vec2ui { public: /** Type of Vec class.*/ typedef unsigned int value_type; /** Number of vector components. */ enum { num_components = 2 }; /** Vec member variable. */ value_type _v[2]; Vec2ui() { _v[0]=0; _v[1]=0; } Vec2ui(value_type x, value_type y) { _v[0] = x; _v[1] = y; } inline bool operator == (const Vec2ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; } inline bool operator != (const Vec2ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; } inline bool operator < (const Vec2ui& v) const { if (_v[0]v._v[0]) return false; else return (_v[1]